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Labor versus Machine - a brief history

Labour ain't gonna take this lying down...
Points from a WSJ article sidebar plus some extras:
69-79
...Vespasian considers a proposal submitted by the mechanicus for a job of transportation up the Capitoline hill. The bid is low and the individual who has proposed it presumably will be awarded the job. As a part of the proposal, the mechanicus apparently intends to make use of a labor-saving device designed to make the project easier, that is, less labor-intensive and therefore less expensive. Vespasian rejects the proposal on the grounds that it will deny the plebs an opportunity to work for pay. [Rome and her monuments: Essays on the city and literature of Rome in Honor..., p212, Susan D Martin]
1397 & 1412 Cologne
In 1397, for example, when tailors protested, the city of Cologne banned the use of machines that automatically pressed pin-heads. And in 1412, in response to resistance by silk spinners' guild to the adoption of a silk-twisting mill, the city declared that "many persons who earn their bread in the guild in this town would fall into poverty, for which reason the town council agreed that neither this mill nor in general any similar mill shall be made or erected, either now or in future." [The Technology Trap: Capital, Labor, and Power in the Age of Automation, Carl Benedikt Frey, p49]
1470s
Gutenberg’s printing press drew protests from Italian professional writers in Genoa in 1472, German card makers in Augsburg in 1473 and French stationers in Lyons in 1477. [WSJ - ibid]
1523
No craftsman whall think up or devise any new invention, or make use of such a thing, but rather each man shall, out of citizenly and brotherly love, follow his nearest and his neighbour, and practise his craft without harming another's. -Edict of the King of Poland to resolve conflicts in the town of Thorn/Torun, 1523 [The European Guilds: An Economic Analysis, p438, Shellagh Ogilivie]
1495 & 1551
  1. The Gig Mill and Shearing Frame - The introduction of machinery into the dressing of cloth aroused dissension as early as the fifteenth century. A Statute of 1495 forbade shearmen to use "instruments of iron" in place of "the broad shears" and a Statute of 1551 prohibited "gig mills" for raising the nap. The latter prohibition does not appear to have taken effect, or Charles I. found occasion to issue a proclamation against them, and a Report on the Decay of the Cloth Industry, dated 1640, alluding to the frequent use of gig mills, "now called mozing mills, for avoiding the penalties of law," states that these "engines" still required to be suppressed in Gloucestershire "about Stroudwater." A writer in 1803 remarks that the gig mill had been employed in Gloucestershire and Wiltshire for dressing white cloth "longer than anyone can remember," although no strict proof could be adduced to identify this machine - which contained a cylinder covered by teasles - with that mentioned in Edward VI.'s Statute. The saving of labour was said to be very considerable, a machine managed by one man and two boys doing the work of eighteen men and six boys. [The History of Woollen and Worsted Industries, Ephraim Lipson, p188-189]
1589
[William] Lee was a curate at Calverton when he is said to have developed the machine because a woman whom he was courting showed more interest in knitting than in him (or alternatively that his wife was a very slow knitter). His first machine produced a coarse wool, for stockings. Refused a patent by Queen Elizabeth I, he built an improved machine that increased the number of needles per inch from 8 to 20 and produced a silk of finer texture, but the queen again denied him a patent because of her concern for the employment security of the kingdom's many hand knitters whose livelihood might be threatened by such mechanization. The queen said to Lee: "Thou aimest high, Master Lee. Consider thou what the invention could do to my poor subjects. It would assuredly bring to them ruin by depriving them of employment, thus making them beggars." Most likely the Queen’s concern was a manifestation of the hosiers’ guilds' fear that the invention would make the skills of its artisan members obsolete. [Wikipedia)]
1604
The white-bakers shall completely refrain from all innovation in baking as it is customarily practised in the town - Ordinance of the Middle Rhine bakers' guild federation 1604 [The European Guilds: An Economic Analysis, p439, Shellagh Ogilivie]
1632
King Charles I of England banned the casting of buckets, suggesting it might ruin the livelihoods of the craftsmen who were still making buckets the traditional way.
1666
If a cloth-weaver intends to process a piece according to his own invention, he must not set it on the loom but should obtain permission from the judges of the town to employ the number and length of the threads that he desires, after the question has been considered by four of the oldest merchants and four of the oldest weavers of the gild. -Woolen-weavers' Statute Amiens 1666 [The European Guilds: An Economic Analysis, p439, Shellagh Ogilivie]
1768
In Limehouse, on May 10th 1768: Charles Dingley’s wind-powered Sawmill was burnt down by 500 sawyers who claimed it was putting them out of work.
This was a highly organised act; decided on collectively beforehand. When the sawyers marched on the Mill, Christopher Robertson, Dingley’s clerk, confronted the crowd and asked them what they wanted. “They told me the saw-mill was at work when thousands of them were starving for want of bread. I then represented to them that the mill had done no kind of work that had injured them, or prevented them receiving any benefit. I desired to know which was their principal man to whom I might speak. I had some conversation with him and represented to him that it had not injured the sawyers. He said it partly might be so, but it hereafter would if it had not; and they came with a resolution to pull it down, and down it should come.”
The mill, the first steam-powered sawmill to open in London, had been operating since early 1767, but the installation of new machinery there during a slack period in the trade when large numbers of sawyers were out of work pushed them into action. [Rebel History Calendar]
1789
...infuriated woollens workers from the nearby textile town of Darnetal estimated at 200-300 strong broke through the picket of royal troops charged with guarding the bridges over the Seine River. Arriving in the manufacturing faubourg of Saint-Sever, these hand workers destroyed or burned English and English-style machines in the district's warren of workshops and proto-factories. The large and newly formed establishment of Debourges and Calonne & Company, which made cotton velours, was invaded by 300-400, who had to break down the heavy wooden front door with paving stones to get at the machines. Thirty machines were demolished and the cording section of the enterprise sacked before the firm's own workers repelled the mob with weapons distributed by the owners...Despite such spirited defense of new machinery, hundred of spinning jennies and a number of recently constructed carding machines were wrecked before the city's militia arrived to confront the crowds. Five were killed in the clash... Martial law was declared after another series of riots in Rouen and Sotteville led by artisans... machine breaking took place in Lourviers... Violence spilled northward into Picardy. Machines were destroyed widely in and around the woollens center of Abbeville where still English competition after 1786 had agitated a formerly docile, rurally based manufacturing labor force.
Popular unrest in northwestern France often featured intermittent machine-breaking. In July 1789, such activity was closely related to food shortages and to dissatisfaction with the political leadership of the city of Rouen. However, by October, according to a respected member of Rouen's legal community, artisanal mobilization stemmed almost exclusively from hatred of "the machines used in cotton-spinning that have deprived many workers of their jobs."
[The Path Not Taken: French Industrialization in the Age of Revolution, 1750-1830, p108-109]
1802
Kaiser Francis I blocked the construction of new factories in Vienna and banned the importation and adoption of new machinery until 1811. When plans were put before him for the construction of a steam railroad, he responded: “No, no, I will have nothing to do with it, lest the revolution might come into the country.”
1811
The Luddite movement—named after a supposed Leicester stockinger’s apprentice named Ned Ludham who responded to his master’s reprimand by taking a hammer to a stocking frame—began with the destruction of machines in the British lace and hosiery trades. Over the next few years the Luddites generally destroyed only machines that they considered innovations or that threatened employment. The British government took an increasingly stern view of any attempt to halt the force of technology and deployed troops against the rioters.
1830
The Swing Riots were a widespread uprising in 1830 by agricultural workers in southern and eastern England, in protest of agricultural mechanisation and other harsh conditions. It began with their destruction of threshing machines in the Elham Valley area of East Kent in the summer of 1830, and by early December had spread throughout the whole of southern England and East Anglia.
The first threshing machine was destroyed on Saturday night, 28 August 1830 and, by the third week of October, more than 100 threshing machines had been destroyed in East Kent. As well as attacking the popularly hated threshing machines, which displaced workers, the protesters rioted over low wages and required tithes, destroying workhouses and tithe barns associated with their oppression. They also burned ricks and maimed cows.
The rioters directed their anger at the three targets identified as causing their misery: the tithe system, requiring payments to support the established Anglican Church; the Poor Law guardians, who were thought to abuse their power over the poor; and the rich tenant farmers who had been progressively lowering workers' wages while introducing agricultural machinery. If captured, the protesters faced charges of arson, robbery, riot, machine breaking and assault. Those convicted faced imprisonment, transportation, and possibly execution.
The Swing Riots had many immediate causes. Prof. J. F. C. Harrison believed that they were overwhelmingly the result of the progressive impoverishment and dispossession of the English agricultural workforce over the previous fifty years, leading up to 1830. In parliament Lord Carnarvon had said that the English labourer was reduced to a plight more abject than that of any race in Europe, with their employers no longer able to feed and employ them.
The name "Swing Riots" was derived from Captain Swing, the fictitious name often signed to the threatening letters sent to farmers, magistrates, parsons, and others. He was regarded as the mythical figurehead of the movement.('Swing' was apparently a reference to the swinging stick of the flail used in hand threshing). The Swing letters were first mentioned by The Times newspaper on 21 October 1830.
[Wikipedia]
1870s
Elias Grove’s wheat-threshing machine was destroyed in a fire in Baltimore. Ten days later a letter arrived with a warning: “Mr. Grove: You will stop your other machine or next will be your life. We intend to stop steam threshing. We do not get enough work through the Winter and Summer.” A number of U.S. farmers had received similar threatening letters in the 1870s.
1895
The introduction of machinery in La Ferme cigarette factory led to a serious riot Saturday. The employes, who believed that the use of machinery would throw many of them out of work, smashed the machines and hurled the fragments out of the widows. They also threw a large quantity of cigarettes and manufactured tobacco into the streets. The police, aided by firemen and headed by the prefects, suppressed the riot and arrested a great number of the employes and their sympathizers, who aided them in the demolition of the machinery ana the destruction of other property. [San Francisco Call, Volume 78, Number 178, 25 November 1895]
1930s
The administration of President Franklin D. Roosevelt tried to slow the pace of mechanization. Of the 280 regulations issued by the National Recovery Administration, 36 included restrictions on the installation of new machines.
2018
Members of the Culinary Union in Las Vegas voted to authorize a strike if contract negotiations with casino operators failed to address concerns including job security and retraining regarding automation. “We support innovations that improve jobs, but we oppose automation when it only destroys jobs,’” said Geoconda Argüello-Kline, the union’s secretary-treasurer. A strike of 50,000 workers was averted with agreements that set goals regarding technology and automation for worker retention, job training, advance notice of implementation and severance packages
(recommended reading "The Technology Trap: Capital, Labor, and Power in the Age of Automation", Carl Benedickt Frey, 2019)
submitted by _malfeasance_ to YangForPresidentHQ [link] [comments]

Current Factions

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We would have a small city, unmarked and not considered an official town, centered around one church dedicated to the Holy Fire. We will hunt people that purposefully deny our righteous rule in the area we command, or sully the name of our God. On the other hand, we will viciously defend people that support and follow the guidelines set by our commandments.
Gist of faction - Religious Zealots

<<>>

Our faction is a spy agency based off the Kingsman movies. In the Kingsman movie, all the codenames and lore is loosely based around the Knights of the Round Table (King Arthur, Lancelot, the Excalibur sword, etc). We have a code of chivalry, which is pretty much don't be a violent, idiotic dickhead. The Kingsman don't have an official religion, and our agents are allowed to worship whoever they like, as long as it doesn't interfere with our code.
Gist of faction - Honerable faction about supporting the people

<<>>

We're going for a religous/corporate state. This past era my faction impressed an admin and we were rewarded with a stick. The stick has since become our holy relic and we have decided to incorporate the stick into our RP for this wipe. Our faction will be RPing a group that has worshipped this stick for eons and our people are starting to move away from our religious beliefs as science starts to advance and edge out our beliefs, much like real life. We will have a holy man and a church dedicated to the worship of the stick, and we will also have a research laboratory dedicated to the advancement of science (they will be researching to learn BP's and will craft things for players that don't have the BP's for a scrap cost).
Gist of faction - Religious and Evolving Faction

<<< [COL] The Church of Lilith and Yesterday's Saints Lead by Morn>>>

The Church of Lilith and Yesterday's Saints worships Lilith, a large breasted cactus goddess that lives on the dark side of the moon. The faction itself is a theocratic oligarchy with the Church's clergy also serving as political leaders. The Church of Lilith preaches a very laid-back approach at religion and politics with a focus on humanitarianism.
The Church of Lilith was founded (in 2016) long ago by 2 individuals, and despite facing constant attacks on the Church they managed to keep spreading the word of Lilith to the world. (We liked being able to create something to break up the bleakness of the wastes, provide a contrast to the constant toxicity and violence, make something interesting and hopefully put a smile on people's faces). Members of the Church of Lilith are known for their generosity and charitableness towards those in need of it.
Gist of faction - Wierd peaceful Cult

<<>>

We're a group of musicians that swam here after being chased by mutant fish people on another island not too far from here.
Once we came here, we realized that we had a knack for farming, building, and resource gathering. We like to make friends with people and go exploring, and sell cool things we find.
We don't have a religion, in fact, we didn't know what Religion was until we got here. We think it's important that you just do your best to be a good person.
In short, we're simple, silly, and we like to sing.
Gist of faction - Goofy Clan

<< WARBOYS Lead by Immortan Aku>>>

One ordinary Wednesday the power was turned off and it didn't come back again. The world went beyond the tipping point. Those who could, left the cities to a slow death.
While those with muscle and ruthlessness, ex-jarheads, devildogs with high and tight haircuts, caches of weapons and the will to use them; united under the militant Colonels Aku and Knullrufs to claim the last aquifer in the toxic wastes, and to spread their crazed evangel known only as The V8.
The harshness of that world blurred the edges of reality. People worshiped Aku like a god. Meanwhile, Knull built the aquifer into The Citadel and scoured the land for resources. They were immediately dubbed "Immortal men" or 'Immortans' by their gang, the War Boys.
War Boys are hand picked at a young age and are indoctrinated as zealots in the cult of V8. They are completely loyal, blindly following their leaders, never questioning the morality of his actions. Death in service to Immortans is a War Boy's highest honor. Upon arriving at The Citadel, children are given new names and become War Pups. Taught to worship all things mechanical, they become mechanics, "rev-heads", or "black thumbs".
If War Pups survive long enough they become War Boys. Most of them are plagued by lymphoma. They require blood transfusions to prolong their lives and it's one of the reasons they hunt for unsuspecting wanderers of the wasteland as a source of fresh blood.
Messages scrawled onto the sides of the citadel read "The Immortans are the providers of all things pure! Accept the shine of the V8 or perish!"
Gist of faction - Agressive Religious Warlords

<<< The Black Orcs Lead by Salmon>>>

The Black Orcs, are a loot hungry and savage band of orcs, not looking for land, but instead riches. BO has trampled over many islands in the past, killing for sport, and eating every creature that come's their way. The Black Orcs, recently had a change in leadership, after Salmon da Slasha, killed their old leader Graznat The Great. Salmon and his new followers, set across the sea in search of a new island to plunder. The Black Orcs believe in no god, nor the word of man. They simply are glutinous,greedy, and blood hungry monsters.
A large band of Black Orcs, are set across the sea from their Dwarf creatures. The Orcs were told to find new land, and create and empire. While on the boat, and after countless deaths, the warband finally picked their leader Salmon da Slasha, the largest Black Orc abord. While sailing, Salmon had the youngest Orcs fight, to become one of Salmon’s Council. The first Black Orc elected, Lukera, an orc of average stature, but his intense training, made him the most feared Orc throughout the ship. The second, a Night Goblin among us,Cryes slipped into a battle, slicing open both the fighting orcs, presenting himself to Salmon, and became part of his council. A few other Orc joined, your typical hulking mass of muscle. Once the Army ran into the coast line of new island, their eager for blood!
Gist of faction - Themed Semi Aggressive Dictatorship

<<< CoBalt Lead by Jay>>

CoBalt is based off of the company said to run the Launch site/Military tunnels as we intend to build near one of the monuments. (CoBalt also pulls all of the strings such as wipes, helicopter, and Bradley, which is mentioned in my Field Reports.) (these guys had a series of logfiles that made for a cool read in thier app but was WAY too long for this post)
Gist of faction - Mysterious Militarized Corperation

<<< STORM Lead by VoodooDoll >>

We are the pilgrims who survived the first cataclysm journey into a new world preparing for the day The Great Storm comes again. While the King and Queen both died in the pilgrimage their child, Lady Voodoo, rose up into greatness. Born into the role of Queen, the Priest and Priestess guided her hands towards compassion and care, while her heart led her with conviction and courage. She was destined to lead the remaining people and named their pilgrimage after the great cataclysm. The people of the Storm.
Gist of faction - Religeous Theocracy

<<

Dawlat al Fath (State of the Conquerers) is an empire of a few different ethnicities bound together by the common religion of Khayr. The capital city, Almanya, is a diverse trading capital centered in the heart of southern Rustifac.
In order to join Dawlat al Fath, one has to pledge allegiance to Al Fath, agree to either join or contribute to the citizens militia, and be able to read and write fluently in Turibiye. The society of Al Fath is tiered. The more wealthy one becomes, the more they contribute to the state, resulting in their social class rising. As one begins to rise in contribution, they are allowed to own more land, which gives them more power and authority, eventually being given the title of Emir. Becoming an Emir is an honor, and this allows the individual to start recruiting for their own militia to defend and patrol their lands. An Emir is given mostly autonomous power in his region, and can set up villages as he pleases.
gist - Religious Cast system
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<<>

We were supressed to lived under ground for ages, but now it's time for us to reclaim our land. It's this moment we will come to know if the world actually loves us or we have the world makes us love with force. And because we were suprresed by guns we have strong gun laws and weapon specialisation laws in tact. We have also gained a habit of close quarters district building. In the underground alot of good man died because of the terrible conditions there and we hope to find good man above ground to support us. We will rise and shine once again.
gist - Subsurface Scavangers looking to branch out

<<< TFM Lead by chickenbomb >>

TFM, the protector of the innocent and helpers of the independent is back again for another era. TFM has gained a reputation for helping those who need it and providing a sanctuary for those tired of the constant fear of losing everything they've worked for. Moving forward TFM has many grandiose plans including the construction of a magnificent pantheon for all to enjoy. (also available for the occasional public execution and tribunals) We hope and pray for great prosperity and peace for TFM throughout this era and many more.
gist - Indie Sanctuary/Refugee Camp

<<< SCURVY Lead by IЯGrunt>>

We be humble pirates that have been marooned on the island for trying to commit mutiny on our ship the Celestial Whale. Me Capn an me the first mate have rounded up our conspirators that were marooned and walled off a forest to keep our booty at the center of. ( we are going to make a haunted forest of sorts, or at least try to ward off locals from wandering around our forest, we are going to put traps down within these walls to ward off any trespassers and make it known that it be haunted, we are very friendly and will only be hostile if are booty be threatened.)
gist - Reclusive Pirates

<<< The Eyes of God Lead by Sanctus Immortalis

We are a group of people who have seen and felt the injustices of this world, and wish to end it. The senseless wars waged for the benefit of a few, the social segregation, the corruption. Ending it is our primary goal. However, we also need to help those who suffer from it most.
gist - White Knight Theocracy

<<<"Tusken Raiders" Lead by Chieftain Urr'oarur>>

We will live in the desert and rob people that we find/pass by. We will most likely watch the roads from vantage points, then move in when people walk past. If the people going past are a larger group, or significantly out gear us, we are likely not to attack. Tuskens quick to scare. We believe all water is sacred to us, so we will break any water collectors we find. We will try to kidnap people and sell them into slavery. When we declare war, it isn’t really a war, it’s just us doing a supply raid. We have no interest in taking land or breaking TCs, just in acquiring supplies. At the same time, we want to be super RP heavy, we don’t care about “having the most full loot room”. We will launch raids (declare war) on towns and factions. Due to Tusken raiders not understanding complex explosives, we will not have any sort of raiding supplies. People that live near us should pay tribute or we will attack/rob them. We will yell weird noises (speak Tusken) as our main form of communication. We will know some basic english just so people know what we want. If you see a group of us before we see you, you will notice us walking in a single file line. We worship the sun and offer it sacrifices. Magic and unseen monsters scare us. We often flee when scared. Magic and monsters are things such as people wearing heavy plate armor, flame throwers, and explosives. Desert lands were created due to bombardment and warfare on these lands, therefore we condemn any sort of advanced technology. We live in a scorched land because of technology and we hate technology because of it.
gist - Desert Bandits (will be getting bandit approval)

<<< Hanza Lead by Frequent Moth>>

We are metal workers that have gathered from across all of the lands, providing scrap, metal, armor and guns to the people. We stand for nothing more than our own gain and are always seeking out new ways to turn a profit. We shall build our forges and shops craft and sell our many wears to those who can afford such quality goods.
gist - Metaloriented Merchant/craftsman

<<< Modus by SilentSays>>

We were there when the world began and we will be there when it ends. We're the keepers of order, the invisible hand that guides the world. We bring no attention to ourselves yet we shape the world you live in. It is our responsibility to keep this world pure and we will do what must be done to rid the world of it's imperfections. You won't see us but we will be there influencing your decisions without you even knowing. We're always watching,waiting in the shadows.
gist - Faction Devoted to order by any means

<<< Lucifer's Angels Lead by Catch>>

We are a Satanic believer faction, we believe in the Freemasons and that man is free to do whatever he likes without the implications of punishment. We want to spread word of this and try to convince people they have been living their lives wrong, and convert them to our ways of free thinking and living freely.
gist - Satanic Anarchists

<<>

SAFE is a private organization which specializes in the protection of others. Of course with us essentially being guards, we do carry firearms in order to ensure safe transportation. All SAFE members have pledged to never cause trouble or get involved in others private/public affairs. Please do keep in mind that SAFE are not mercenaries.
gist - Private Security/rentacops

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We're a trio of promising entrepreneurs who have labored diligently towards a singular shared purpose....to open our very own casino. After hours of sweating, gathering, and hustling we've finally saved enough to break ground on our new establishment. We look forward to offering both entertainment and trade to the citizens of the island regardless of faction....just remember, the house always wins in the end.
gist - Casino operators

<< Lead by Mr Wizard

We are going to have a hotel and Casino running gambling and gaining all the money we can to fund our goals of becoming rich and working our way into every nook and cranny so we can pass information to other groups who we call friends , we used to be friends when we were little growing up we went through a traumatic experience and now we have worked our way up to owning our own business and becoming some of the most renowned Casino and pleasurable hotel owners , we dont care much for who people are and who they represent only if they pay us then we care
gist - Casino

<<< Minutemen Lead by Neofierer >>

The Minutemen are a group of civilians who have adapted to life in the Rust world. Self taught in weaponry, tactics and strategic planning they aim to expand their horizons by any means necessary - peaceful diplomacy, or aggressive defense. Not to be taken lightly, they can be valuable allies or fearsome enemies.
gist - Civilian Militia

<<>

We are an underground religion that practices in witchcraft. We were berated and exiled out of our previous faction. We are a hostile faction, only lenient to those willing to bend to the works of The Church. We welcome new comers but will not hesitate to sacrifice if they became an obstacle in the path that the church must follow.
gist - Cannibal Cult

<<< Spectre Lead by Roomboom >>

We are Outcasts. Born of treachery and Backstabbing, we learnt to trust no one. We learnt to sneak around and steal what we need. Each of us is skilled in the art of the Bolt action rifle and the art of sneaking. We are a Mercenary band for hire, and a bit of food will go a long way. We will also do hit jobs, and protection and Evac jobs. We will join in wars as well, if paid properly.
gist - Mercenaries

<<< NineInchNail Lead by IsK0lD >>

We are a group of outbreakers from the former Gunrunners / gunRNR. We specialize in producing guns, trading guns and running gunstores. We try to keep our faction neutral to most of the other factions, so we can sell the maximum amount of guns, ammo and armor as possible.
gist - Armsdealers

<<< Ranger Lead by JoK3R>>

As Rangers, we like to spend our time patrolling the land around our territory. To say that we are "good guys" is false, and to say that we are a bunch of bad hombres is inaccurate. Like most people here, our patrols are focused on finding resources. Unlike most people, we will not hesitate to take advantage of any opportunity that presents itself to turn a profit (this includes violence, provided we are in the correct zone). When not fully satisfied, Rangers are focused on their goals and not always open to waste time making small talk. However, when the Rangers have their needs filled, interactions with strangers are enjoyed and appreciated. In this case we are laid back guys who enjoy a hearty laugh. Since profit and gain are our number one priority, neighbors are seen as valuable assets to us. Friendly relations with people close to us tend to work out positively, and are generally preferred. At the end of the day, Rangers are laid back guys until their stomach starts to grumble, then they will stop at nothing to ease the hunger pains.
gist - Paramilitary Profiteers

<<< Weyland Corporation Lead by Greenfox >>

Weyland Corp is an industrial trading faction, focusing on mining, construction and security.
Before The Great Crisis Weyland was a small town mining company, a community leader providing jobs for local families. When The Crisis first hit residents of Weyland survived holed up inside its subterranean facility. Then as the radiation began to subside, the people set forth back into the world - in hope of rebuilding their lives, rebuilding their community, rebuilding a world worth living for..
Weyland Corp will invest in security alongside its industrial operations - creating the United Company Militia, an armed defense force dedicated to protecting Weyland interests across Rustifac.
gist - Corporation

<< Lead by Bodes >>

We're a small close knit faction. We will only recruit members that we interact within the game that we feel will add value to our cause.
We are expert builders that specialize in base defense and security available for hire. We each have a role and bring a different skill set to the table. We're generally good, but open to discuss anything for a price.
gist - Independent contractors

<< Lead by >>

The New Rust Republic will be a faction of independent traders that will seek out trade alliances with nearby factions and foster cordial relations with our neighbors. We seek to foster good relations and expand our network of trade agreements. If we manage to negotiate and band together to form a larger consortium, even better.
gist - Trade empire

<<< Serenity Lead by sorities >>

We are a peaceful group, who mainly enjoy music and hunting. We spend much of our time giving things to people, and helping the elderly and noobs. We also enjoy having friends with big sticks for when mean people show up with sticks to harm us or our noobs. Our primary goal is to build homeless shelters across the island so that everyone can live safe from bears.
gist - Kindly Dance troupe

<<< GUILD Lead by Shadowman>>

We are the Knights of the Rectangular Table and will conquer all those who oppose us. Our mighty crossbows and swords of steel will strike down our enemies who think their higher technology will protect them. Also one of our fellow noblemen, Sir EDGY, has been a mute ever since his throat was gnarled during a wrestling match with a grisly bear. We will build a mighty castle to house our chivalrous army.
gist - Medieval Knights in the Modern age

<<< Steel Lead by XRS>>

House of Steel (or simply Steel) is a quasi-religious band (although some would say "sect"), engaging in all activities related to the research and trade of precious metals.
House of Steel welcome independents who wish to conduct trade under their protection, and will for the most part stay out clan politics, although they may decide to side with the underdog if they believe world balance is at stake.
gist - Metal Obsessed Sect

<<< Dwellers Lead by Sariuss >>

The faction of Dwellers is based upon an old story of an ancient faction that quietly dwelled between the giants of the island yet was one itself despite being much smaller in numbers. The ancient Dwellers were not warmongers but they were not afraid to let the smoking barrels of their guns to do the talking if needed. They did not stand aggression towards them, be it political or militaristic, as they would often settle the conflicts with bigger clans one way or another, not fearing the outcome. They had no God, no leader and nobody to command them. They were their own God. The Dwellers were known for their diplomacy, pride and standards and, even though they did not have many allies, everyone was ready to be one. They didn't throw around words to prove themselves, they did so with their actions. As the days passed, different factions started recognizing them as one of the leaders of the isle. Dwellers were small in amount but they had made a name for themselves nonetheless. Fellow clans could count on them and they were given leadership in different situations due to them being trustworthy. Dwellers settled in the island for good and it seemed that now, with everyone's trust and recognition, they can finally rest and enjoy the fruits of their own work.
gist -

<< Lead by bobmonkeywarts >>

We are a people that crave adventure. Once we have enough people, we would set up stations across the map. People trying to traverse the continent could come to our stations and pay friendly players that would provide food, water, supplies, weapons, and defense as we help them on their journeys. We would also recover lost items for people if they happen to die on their journey.
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We are from a line of travelers whose main goal is to integrate into normal society. Our ancestors had exposure to severe radiation, causing mind altering effects while traveling on dirt earth-based ground. We minimize these mind-altering effects by residing on rock type land or cave type homes. While we can travel anywhere our effect get worse as time progress on dirt base lands.
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<<< WIZ Lead by Brigadoon >>

We are the Wizards of the Rock. After a nomadic and treacherous life of wandering through the wastes in search of answers of the old world, the Wizards felt a mysterious draw towards a peculiar stone mass. Compelled by this attraction, the Wizards decided to settle atop the great stone and begin gathering artifacts and knowledge of what once was. Through study, seclusion, and the careful cooperation of outsiders, the Wizards hope to achieve an understanding of this odd world and its inhabitants.
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<<< RFPF

Lead by Johnny Doorknobs

The RFPF, or RustFactions Police Force, was founded to protect and punish. We are upholders of the moral code, to assist all in need. Have problems defending your town? We can help. We also provide a vigilante justice system to track down those pesky raiders! Contact us for our affordable rates on protection and policing services!
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<<

BERG's goal is to make life suitable and normal in an inhospitable iceberg. Never seeking expansion, war, or glory, BERG will strive to provide a peaceful life for all members. BERG will essentially be the Switzerland of Rustifac. We seclude ourselves behind our incredible protection, but never take sides in conflicts. Our main RP is a simple peaceful life, so warfare doesn't really fit into that.
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<<< Lead by >>

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<<< Lead by >>

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submitted by gamegeared to rustfactions [link] [comments]

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