Atlantic City's Ocean Casino is finally making money

ocean casino profit

ocean casino profit - win

2021 new ocean king 4 Biden fish hunting game casino hot in USA nice profit holding fishing game

2021 new ocean king 4 Biden fish hunting game casino hot in USA nice profit holding fishing game submitted by MikeChen820 to u/MikeChen820 [link] [comments]

Atlantic City Trip Report 2/4-2/6 (my biggest AC win yet)

Due to COVID, Atlantic City casinos have gotten pretty aggressive with their free play offers to get good players in the door, and a nice batch of those offers lured me out this past weekend. I didn't want to be in town for the insanity of Super Bowl Sunday, so I got in Thursday night and left Saturday night.
If you don't know, Atlantic City isn't like Vegas with dozens of smaller casinos around. Atlantic City has 9 casinos, and 3 are on the same players card system (Caesars). I don't bother with Bally's since it's not convenient enough for the niceness or the comps they give, so each trip has 6 stops.
Most AC casinos have 5x odds, and a bunch of them have a weird version of 5x odds where a $30 pass line or come bet allows you to take $250 odds on 6/8, $200 odds on 5/9, and normal 5x odds of $150 on 4/10 (so any hit pays $330). I typically do $30 pass line and $30 come bets to get 4 total targets on the board, but on my own rolls I usually keep doing come bets until I 7 out. If a table is good I'll do $300 each 6 and 8 before doing come bets as well.
I started my trip off at Tropicana since that where I was staying. I brought $3k and got a $5k marker to start off, and instantly went on a nice run, winning a quick $2k and deciding to hit and run after less than an hour. I also had $100 free slot play and some dining credit, so I used those and got another $100 profit and some decent food.
Friday morning I headed over to Hard Rock for some nice free play ($500 table play and a $300 Amazon gift card). I did my free play over at BJ and won $250, then headed to craps. The table was rough for a bit, I was down $4k or so, but then I had an awesome roll, got up $3k and quickly cashed out. (+$5.4k running total)
Resorts is probably the worst casino in AC. Weak comps, bad free play, not many other benefits, terrible rooms (so I've heard), old, run down casino, etc. I still go there each trip since it's right next door to Hard Rock anyways, and it's nice to walk on the boardwalk in between them for a few minutes. I only do quick sessions there. I was up $1000 after my first roll there and just left right away. Some minor free play got me another $50 or something. (+$6.4k running total)
Next stop was Ocean casino. This was another rough table at first, leaving me down $3k rather quickly and considering just cutting my losses since the rolls were all particularly bad. However on my second time getting the dice I went on another nice roll, lasting about 40 minutes, and ending up turning a $3k losing session into a $5k winning one. I won a couple hundred off of free play as well and had a nice dinner at their VIP lounge. (+$11.7k running total)
Saturday morning I ventured out again, heading back over to Hard Rock for $300 slot free play. I won $300 off of that, and headed over to craps. At this point I'm up $12k and want to leave up at least $10k for the trip, so I only buy in $2k. Luckily, I have a hot run right off the bat, and wind up winning $3k over an hour session and leaving. (+$15k running total)
My second to last stop was Borgata. They only gave me $200 match play and some dining credit, and I broke even on the match play and headed to craps. It was very back and forth, but finally caught a decent roll and left up $1k. (+$16k running total)
Last stop was Golden Nugget. I won $300 off of free slot play and then jumped on the table, where I broke about even for a bit and then got the dice again, and had another 40 or so minute roll, hitting a ton of 4s and 10s. People were going nuts because I kept throwing hard way winners, and multiple people had $50-100 on them (I never bet hard ways). After my roll I instantly colored up and left with exactly $5k profit. This put my total winnings for the trip at $21.3k cash and the $300 Amazon gift card. Best of all, I never left a table down. Talk about a hot run. Not bad for a 48 hour trip!
submitted by robswins to Craps [link] [comments]

Cayo Perico Heist Guide (Edited)

Cayo Perico Heist Guide (Edited)
PRESS START<
Hey everyone since the update in GTA this newest heist has been the most profitable and easiest way to make money. So I wanted to create a guide to help others master this heist, and to help those who are struggling with it.
Note: This guide is for new players, first timers, and anyone who is struggling to complete this heist. Please use this as reference to deepen your understanding of the heist. If you have a better strat, more power to you. This however is my strat, criticism is welcome.
So to begin, you will have to buy the Kosatka (submarine), which is located on warstock for 2.2mil. It also has upgrades you can buy but the most noteworthy upgrade is definitely the Sparrow upgrade (1.8mil) this upgrade will make traveling back and forth much easier since your sub is located in the sea.
Noteworthy things about sub:
  • If you hover above your sub with a sparrow you can instantly enter it.
  • You can get free snacks at the cafeteria
  • You can fast travel; if you never completed the heist its 10k, after completion its 2k
  • Your toreador vehicle can enter through the bottom
  • You can call dingy if you can not afford the sparrow
After you get the sub you’ll be introduced to characters and will have to go to LSIA, where you will travel to Cayo Perico, after you arrive everything henceforth is pretty straightforward. After you escape the party you will have to enter the main island through the checkpoint ( Google Boom Gate), PLEASE DO NOT SWIM AROUND THE ISLAND. You will waste so much time doing so, just run through the gated door next to the checkpoint and avoid entering enemy cones, watch for vehicles and watchtower cones. The biggest things to scope out are the infiltration points and exfil points; the airport strip is already marked, the biggest point to scope out after you hack the cameras is the drainage tunnel. This will require swimming, the drainage tunnel is located on the coast of El Rubio’s compound you can dive and find it, Pavel will give you a vocal cue when you find it. When you are looking through cameras after hacking make sure to cycle through every camera, turning to find secondary points, stop until you get back to the Panther Cage. Don’t bother scoping anything else like bolt cutter’s or grappling hooks, because you will not need them. I added a map of Cayo Perico to show where everything is, please note that there are many ways to do this heist this is just my way of doing so. After you found the drainage tunnel and finished your objective, get caught and make your way to the airport strip to leave. Also note there are different Primary targets the first time will always be the files the second will vary, look in the tips for scoping out to see the rankings.

Credit to Sportskeeda
Tips for Scoping out
  • On your second time doing the heist you will start at the air strip. There are 2 dirt bikes located at the strip one by the entrance to the strip and one by the solar panels next to the power station. You can take the bikes and drive up and over the checkpoint to get to the communications tower faster. At the checkpoint to the left there's a little stone wall in front of the guards tower. You can drive the bike up the ledge and get over it, for a quicker way you can also drive the bike up the ledge a little bit in front of the wall to also get over.
  • If you solo, scope out any important secondary point. There's a secondary point in the airstrip hangar, at the entrance of the hangar look right to see the box you can climb, use this to get to the second floor to get the secondary point. (To clarify check the targets spawns and only mark coke and weed; do not mark weed at the strip and north dock only coke, mark weed at the main dock)
  • When you are heading to the communications tower to hack, pay attention to the guard, if there is a guard, the box is located up the tower, if there is no guard it's on ground level.
  • You can kill yourself or get caught to go back to the airstrip.
  • You can also poison the guards water supply to weaken them but unless you're going aggressive don’t bother.
  • There are boats out in water you can steal but I would only do this to scope out the drainage tunnel the first time.
  • You only need to scope infiltration points and exfils points once, secondary targets and tools must be scoped out every time.
  • Secondary targets and tools are RNG based so if you're looking for tool and it’s not there it’s because of RNG
  • Secondary Targets Rank: Gold>Cocaine>Paintings>Weed>Cash
  • These also will fill your bag different
  • Gold=66% Cocaine=50% Paintings=50% Weed=37.5% Cash=25%
  • The price for secondary targets are RNG based but Gold, cocaine, and Paintings have the most value
  • Secondary Targets Values are RNG based.
  • Gold=332k, Cocaine=220k, Paintings=189k, Weed=147k, Cash=80k-90kCredit goes to u/FMT_WL1
  • Primary Targets Ranked: Panther Statue 1.9M>Pink Diamond 1.4M> Bearer Bonds 1.1M> Ruby necklace 1M> Tequila 900k
Preps
In order to start the heist you must do preps, for this heist you can do however many you want but for this guide you will only need to do 5. Keep your sub in Los Santos until the fifth prep mission, if you decide to do the longfin prep you can keep your sub at Los Santos.
Prep 1/ The Cutting Torch:
This prep mission is pretty straightforward, head to the construction site and land close enough. Before heading in, try to locate the yellow hard hat and put it on, this will make the enemy non-hostile, which makes for an easy mission. Your job is to locate the torch in a tool box. You can find it by looking in the box, it's a blue torch, search the box and head back to your sub. Also when searching for the box try to avoid staying in the enemy cones for too long and bumping into workers because this will make the enemies hostile if you do these.
Prep 2/ Safe Code or Plasma Cutter
There are two missions. The mission will vary on your primary, if you have the bearer bonds it’s the safe code, anything else it’s the Plasma Torch.
Safe Code Mission: Head to the casino at the entrance, after entering turn left and enter the elevator (if you have a penthouse you can go up without entering the parking garage). You will have to find a car in the parking garage. It's a yellow cheap car, it never changes. After finding it you will get the card which will allow you to head up into the penthouses, after getting up there search for two guards and head shot with a suppressed weapon. If done right you will calmly walk into the apartment, you can then search the penthouse for the target, he will never change. It's a guy with a cowboy hat, kill him and leave the penthouse, you will have to fight your way out. If you slam into the entrance of the penthouse you will have to fight your way in. After getting the code get back to your sub.
Plasma Cutter Mission: This is pretty straightforward, for ease take your oppressor instead of your Sparrow for higher mobility. You will have to head to the office to get the plasma cutter, but it’s not there. Pavel will instruct you to find the board and take a picture of it, the board is easy to find. Afterwards he will locate them and ping it on your map, they usually always spawn near Vinewood hills or the beach. Take them out with your oppressor missiles and fly over the bag and leave cause they will spawn two cars to shoot you.
Prep 3/ Fingerprint Cloner: This mission is simple, you will have to head to a location on your map, outside are two cameras, ignore them and walk into the garage, after entering take cover behind the box forward and blind shot everyone with your shotgun. After the enemies are dead hack the laptop in the back and head to the archives. Outside the archives are cameras, shoot them and go inside. Pavel will tell you that you're looking for a small card, it always spawns in the back in the desk square, grab it and head back.
Prep 4/ Weapon Load out: Always buy the suppressors, as for which load out I suggest the Conspirator due to the sticky bombs (there is a bug where you will get suppressors without buying them, just in case purchase it to be safe). There are two possible missions you can be given. One is in Los Santos in an office, for the other you will have to follow a Valkyrie up North.
Weapons Possible Mission 1: Pavel will send you to an office in Los Santos you can either go through the ground entrance or the roof, I suggest the roof entrance but no matter what you will have to fight inside. Once inside clear the office and head to the back to find the gun safe, it’s always located left of the desk on the wall, hack the laptop on the desk and open the safe. Grab the weapons and leave. If you enter on the roof you can fly back but two chopper’s will spawn, shoot their gunman on the sides and hellies will be useless. Another suggestion is to leave immediately, and snack up to restore health. On ground level the hellies will still spawn again shoot the gunman and head back to the sub.
Weapons Possible Mission 2: You will have to head to Elysian Island to find the Valkyrie you do not need to stay close to it. You can predict it’s direction and head North to clear the camp on foot, also avoid destroying the Avenger and the Valkyrie. Do not destroy the Valkyrie until it becomes a target on your mini map or you will fail the prep. After clearing the camp head into the Avenger and kill the enemies, afterwards parachute out and leave before more Merrywheather show up.
Prep 5/ Kosatka: ( You can also do the Longfin, but I prefer Kosatka as an approach vehicle.)
This is a simple mission, after starting it head into your sub driver seat and fast travel to the nearest location near the ping. After you arrive dive your sub over to the location, once you get near get on your periscope and missile the boats and the helli. You can sink your sub and engage auto-pilot under water giving you better access to the enemies sub. Try to avoid beaching your sub on shallow water and put it in the middle of the yellow circle. Leave the driver seat and exit your sub, dive into the water and look for the other sub with a yellow marker on top. After entering the enemies sub you must locate the jammer. You have two paths, one on the right, this is usually where it spawns, take the ladder down and watch your corners cause enemies are brutal in this mission. After entering the engine room look for a black box with a blue screen at the bottom of the stairs if it's not there head back the way you came. Take the left path and make your way to the control room WATCH THOSE CORNERS. If it's not there head to the back of the control room and take the stairs down, follow the path it will lead you into the torpedo room, that another spawn. Leave and head back to your sub.
Prep 5/ Longfin
This mission is located in Los Santos basically you can take a phantom (Semi-truck) to the police station to pick up a boat of which you can use as an approach for the heist. This mission is simple: you basically go and pick up a phantom, afterwards you drive to impound to pick up the longfin. You will be met with enemies. The one I did was the cop impound, you can enter with your phantom and drive out. It's best to clear the area, and let the cops kill you for an easier delivery (you can't call Lester). You can use your own Phantom wedge to clear vehicles out of the way.
(during the heist you can use this get loot before you enter the drainage tunnel , this can be quicker way if your loot is out the way)
This includes the scope out and the preps
This includes the scope out and the preps
Tips For Preps
  • The biggest tip is the Sparrow, this will make prepping a joke, the only time you won’t need it is during the plasma cutter and Kosatka missions, but that's due to mobility.
  • You can see the cutting torch it’s blue
  • You can blow up the Valkyrie and end the mission to get the office mission to save time, I highly suggest this ( I do this mostly because you have to follow the helli up North and wait for it to land.)
  • The preps are the same, they never change
  • Save the Kosatka heist for last so you can do all 4 preps in Los Santos
The Heist
Time to Start the Heist. Go to screen and tab to Finale and shift over to continue to start the mission. Once you get to the selection process pick your options. It should be Kosatka or Longfin, Drainage, Drainage, Main docks or Kotsatka, and Day Time (there's very little difference between day or night). If you're playing with others you must hurry through the selection screen because if you take too long the cuts will reset due to a bug.
Squad Run
When you begin the mission you will have to make your way to the drainage tunnel, if you chose the Kosatka you will have to swim to the tunnel, but if you chose the Longfin you will have to drive the boat to the tunnel. Once you arrive you will have to cut the bars at the gate, a suggestion to do this is to go in a circle three times and cut whatever remains. Afterwards swim through the tunnel and enter the compound.
Compound
Once you enter the compound you will have two directions to go, the left or the right. My way is to go to the left, up the stairs is a guard next to the storage staring out at the water, head shot him and make your way to the courtyard. If you followed my instructions the two guards at the pool will be to your left. In the courtyard there should be a guard coming, wait for him to stop and head shot him. After that, ready your shot at the two guards at the pool, choose your target. Since you're in a squad, ready your shot, as a suggestion one person can count down from three to one to shoot at the same time to eliminate any mistakes ( these two guards usually drop the gate keys). The next is to eliminate the juggernaut, the way to identify him is by his red cone and red skull icon. He can be killed by a single headshot, if you and your squad were quick with the guards at the pool he should be arriving, take him out. In front of the pool there are two separate guards, one will be in front of the office building to identify him, the camera is facing the pool, if you time it correctly he will be to the right of the camera making for an easy elimination. The other guard is North East of the front of the pool, or to the right of the guard you just killed. You can eliminate him if you want too, the reason I do so is because me and my mates can all access the storages without worry. Next are three guards at the office, to identify them they will have red cones. One of the guards will be moving North towards the main gate and then will move South towards the pool. You have two options, one is to wait for him to head North and take him out, or you can head shot him when he’s coming South. To achieve this there are stairs directly in front of the pool, if you take the stairs up to the right you now have enough elevation to see the guards head ( this is tricky to explain which is why I will also have a video example for visual clarification.) After taking the guard out you can head up the stairs into the office area, once up the stairs head to the right, for clarification the pool will be to the left and main gate to your right. Head down the corridor if you have done this correctly the guards back will be facing you, take him out. To your left are stairs that leads to the office, take them up, at this point the guard at the top will start to move. You have two options, one you can wait behind a corner and hit the guard or if you are quick enough the guard will stop for a brief moment, giving a chance for an easy headshot. At this point you can enter the office, where you can grab the second keycard, the first keycard is dropped by any guard you have killed ( it usually drops on the first kill, but this is RNG based). In the office there are three things you can do, one is you can hack the elevator which leads to the basement, ignore this hack. The other things are either a painting that can randomly spawn in the office, and a safe on the right wall in the back of the office. Open the safe to get anywhere between 50k to 100k, THIS DOES NOT TAKE SPACE. When you have everything, start to loot up and fill your bag by going to the storages located around the compound, to open the storages you will need the two keycards and two people. You and your squad mates will have to swipe your card at the same time to open the door, another suggestion is to use the three to one countdown to sync swipes. The South Storage will have a guard moving, the guard is located to the left of the two guards you killed at the pool, take him out and watch for the camera. After you are done, please make sure to save space for the basement storage, make your way to the basement gates, they are located beneath the office building to the left and right, it does not matter which gate you choose. Once you are in the basement you will be presented with a hack, it may look daunting but in fact it is rather simple, I suggest matching the top first and making your way down. Afterwards loot up and grab the Primary Target, it is really straightforward to do so. At this time Pavel will tell the players that more guards have arrived, if you have followed thus far, you do not have to worry. Exit the basement, and head North to the main gate there should two guards, one will be moving the other stationary. You can take the stationary guard, you can also take the guard moving but if you and your squad can make it to the gate without doing so, go ahead. The host will be prompted to select the escape route, select it and a cutscene will begin. After you will be located outside the compound.
Kill in this order
Outside The Compound
You and your squad will be outside, if you are satisfied with your loot head left to the coast, you can jump off the cliff into the water. Once in the water you can swim off the island ,just keep heading straight and eventually you will have escaped. You can also try to steal a boat; note that some have claimed that boats may not spawn but if you manage to grab a boat this can make getting to and from much quicker. If you are missing loot head forward and take the guard next to the bike out, one person will have to head left toward a guard near a helli take him out and plant four stickies on the chopper. At the same time the other members will turn right towards the checkpoint, there should be three guards two together and one separate, and a camera behind the two guards. Take the one separate out, then the two guards, and the camera. Around the checkpoint are three bikes plus the bike with the very first guard killed. One of the bikes is hidden to the left of the checkpoint booth the other is directly in front. Start making your way towards the main docks, turn right into the jungle the moment you leave the stopping checkpoint. Pay attention to the guard tower to your right and avoid his cone, at this time Pavel will tell the squad that El Rubio’s helli is on the move, activate the stickies and he will retreat away from the island. Once you are close enough to the docks go on foot, your objective is to loot and take the boat off the island. There are two secondary loot locations, one is a warehouse with a guard and camera outside, take them out and loot. The other is located to the right with two separate guards, please refer to Sportskeeda map to see the location. Take them out and loot. Afterwards there are 3-4 guards you have to take out at the docks, to leave without alerting the guard. Two guards standing next to the boat, and one or two stationary guards looking out at the water. After clearing the guards, grab the boat and escape Cayo Perico. Congrats you have now completed the heist.
Note: You can approach the compound in any way you choose, my way is a bit complicated but with practice you can clear the compound at the same time as other routes. Feel free to adjust the route in anyway, my route is just a reference to get an idea as to how to approach the compound.
Note: I do it the same exact way when I solo, but since I’m solo I can skip guards and head to my objective. For the Solo run I go for cocaine, you NOT have to do this. I do this to maximize my profit, and since I am competent in my abilities I can clear the mission without many mistakes.
Solo Run
The strat is the same except it will be harder to take out the two guards by the pool, the major difference is you can not open the storage's to get gold or loot, you might be lucky to get painting in the office but that's RNG. A good tip when taking on double guards is to find a good angle, after killing one the other will flinch, he will prop his head up giving you the shot. You can scope the rest of island to find the most profitable loot which is cocaine, if there is none then get weed and cash (by scoping out I’m referring to checking the spawns for coke, if there is none at North docks and the Air Strip I ignore them, I do not mark every item only Coke and any profitable items at Main Docks). After leaving the compound there will be a guard in front of you next to a bike, kill him. Turn left and head to the next guy next to a helli, kill him and plant four stickies on the heli, do not activate them yet. Go back the way you came, there will be three guards at a checkpoint two together, one standing away. Kill the one standing away and then prepare to kill the two guards, after their dead shoot the camera and jump over the stop rail. You will have to be quick because a car will drive towards the checkpoint so make sure to do all that quickly. You have two options: you can swim off the island and finish the heist, or you can head to Main Docks to fill your bag. If you chose the latter run North East into the jungle towards the guards tower, but far enough away so he can’t see you. On your way to Main Dock Pave El Rubio helli will show up on the map, wait for Pavels vocal cue when he tells you that Rubio is in his helli, and then activate your stickies, boom Rubio will retreat. Now you can make it to your objective in peace. You can loot at the Marijuana fields but you may have to take out three guard towers and a single camera, as well as two guards near the fields. I’ll leave this to your gut if you think you can make it to the warehouse without messing up please do so. If you want to head to North Dock and the Airstrip you either can swim there which will eat a lot of time or you can take the boat at the docks to get there faster. Trade off is that if you swim it will take up time, but if you take the boat you will have to clear out guards to safely remove the boat from the dock. If you are satisfied with anything you get then just clear the area with loot and swim or steal the boat. This is for the Airstrip if you do not plan on going here IGNORE this. The Airstrip is an easy place to navigate since a lot of the guards are far from each other so you can clear the airstrip easily. There are two loot spawns one at the hangar with one guard, and a warehouse with two separate guards. There's guard outside the hangar kill him, and go inside, if your loot is on the second floor, look for a forklift and pick up a box lift and it up then press the box against the back of the hangar below a blue tarp you can then climb the lift and the box to get access to the loot. The other airstrip loot spawn is an easy place to clear, one guard will be moving you can head shot him from the hangar, at the warehouse there’s a camera shoot it and inside the warehouse is a guard questioning his career choice, kill him. If you need to head to North Dock head there by bike or by foot, you can loot without killing any guard. After you're done just swim off the Island, or take the boat. Congrats, you have just completed the heist solo.
Note: I will be adding a second strat to clear the compound, the reason for this is because a Redditor provided the strat. I do not mind adding his strat, but I must remind everyone that you can tackle the heist in any way you feel comfortable with.
I missed that gate keys, so I killed more than I should have.
Solo Run Second Strat:
Essentially, it is the same as the other one, except for going left you go right. Your first target are the two guards at the pool. They should be to the right of you, find a good angle and head shot the first one, wait for the second guard to finish flinching and kill him. The juggernaut should be making his way towards you, wait for him to exit the camera’s view and kill him. If the gate key drops pick it up and kill the guard in front of the pool he should be past the camera. Take out the camera and wait for the moving red cone guard to turn his direction North, once he turns around go up the stairs and kill him. Move towards the second red cone guard his back should be facing you, hit him and ascend the stairs. The last guard on top should be moving. You can either wait behind the corner and hit him or speed around the corner to head shot him, it’s up to you. Loot the office safe and make your way to the basement. Finally, use the gate keys to open the basement, hack and grab the primary target. Afterwards head up towards the main gate, a new guard will spawn, you can wait for the moving guard to move out of range, and kill the stationary guard. From there you can run to the gate and exit the compound.
I had brain fart at the hacking lmao
Heist Tips
  • You can swim off the island from any direction
  • You can steal boats for faster escape but that's up you
  • You can sticky El Rubio’s helli for to get him to retreat
  • In the compound you can jump ledges after clearing the enemies
  • For double guards, get a good angle after you head shot one guy the other will flinch, you can get the shot slightly after, or you can risk shooting him until he’s dead.
  • Guards do not react to dead bodies, in day time their visibility is the same as night, an Isolated guard can’t alert if everyone is dead. You can run, guards will only react if you're close, if you miss a shot and it gets near a guard or makes noise this will alert.
  • You can jump into the ocean to die quickly if you alert inside the compound
  • If you find a key you can open the desk to get a golden gun
  • If your underwater and a patrol boats cone is on you, they can’t see you
  • Cones can be obstructed by objects
  • ? Civilians may be able to alert guard?
  • Solo is more profitable than playing with friends due to not sharing a cut
  • If you don’t have to kill don’t, less interaction is good
  • Being stealthy is the best way, if you alert restart
  • You can aim in and hold the sprint button to walk faster
  • To activate hard mode, you have to start the heist when it becomes available
  • Try to avoid killing guards near the camera cones, the reason being is because this can alert the guards if the camera sees the dead body. Ironically, guards do not alert they seem one.
Game Over>
That's it ladies and gentleman, I hope this guide has helped anyone. I’m aware I’ve definitely went too in depth in this guide but I enjoy making it, Happy Grinding -Leaus
submitted by Leaus- to gtaonline [link] [comments]

JoJo's Bizarre OC Tournament #5 - Round 3 Match 10 - Guy Manuel-Mota vs Ananas "Agnes" Bayley

The results are in for Match 8. The winner is…
Funk Odyssey, with a score of 77 to Klein Bras-cheche Heitsugi’s 76!
Category Winner Point Totals Comments
Popularity Tie 13-13 This match bears the dubious honor of being the first in T5 not to strike the eight-vote threshold set in T3, meaning that the total value of each vote is reduced so to prevent extreme disproportionate leads. Luckily, it was a tie anyway, at 3.5-3.5.
Quality Tie 26-26 Reasoning
JoJolity Baker Street Rat Pack 28-27 Reasoning
Conduct TEAM 10-10
In the aftermath of the fight, there wasn’t much left of the stage - crystal, fungus, and scrap alike had all built up, scattered around the arena, and in the center of it all stood Funk Odyssey, skidding her bike to a halt after having eked out a victory at the last moment.
Klein and Funk both stood near each other, both breathing heavily and trying to recover after the tiring ordeal, amid a roar of applause from whoever was there to watch the exciting fight.
“AAAAND, WE HAVE A WINNER! A ROUND OF APPLAUSE FOR FUNK ODYSSEY! Wait, why’s the mic-” Cairo stopped in confusion, the microphone that was amplifying their voice cutting out all of a sudden. Shifting a glance towards the producers on set, it seemed like they weren’t aware of what caused the problem either.
Confused murmurs could be heard from the stand users on-set. Okay, this was a technical error, but this was obviously salvageable - Cairo’s dealt with worse in the past, so-
The already bad situation turned worse when the lights cut out entirely, the speakers in the warehouse humming to life again, though not by the hands of any of the crew members. A second later, a synthesized text-to-speech voice could be heard over the speakers.
“HELLO, CITIZENS OF LOS FORTUNA. THIS BROADCAST IS BEING HIJACKED. ”
What the fuck. Looking at one of the screens by the edge of the warehouse previewing the stream, Cairo could see that the stream’s been taken over entirely by whoever it was that did this, with them currently displaying some kind of placeholder image of a shrouded figure. Wasting no time, Cairo left the two combatants and made their way over to the filming crew, trying to figure out what the hell was happening and how it could be stopped.
“WHETHER DUE TO MALICE OR WILLFUL IGNORANCE, BEING SO NORMAL AND ITS CREW HAVE BEEN COMPLICIT IN VARIOUS CRIMES, BOTH DURING AND PRIOR TO ITS RUNTIME.”
Funk could hear the murmurings of stand users around her, and of Cairo and the rest of the crew trying to figure out what exactly was going on and how to stop them. Was this Peter’s doing? Was that why he needed her to be here? Funk remembered hearing him mention the source for this investigation of his a few times - apparently he’d been working with a “Jesse Jefferson'' from the Agricultural District who’d gotten his hands on a flashdrive made by Nova Nascens containing this information, and thanks to Peter’s skills (combined with some stand magic from that magic house Jesse lived in that repaired the hard drive every time it literally exploded in their faces).
Meanwhile, it seemed like the show’s producers were still struggling to regain control of the stream.
“CAIRO HAS BEEN COMPLICIT IN PROMOTING UNREST WITHIN THE INDUSTRIAL DISTRICT, WORKING ALONGSIDE ODIN TO SEND STAND USERS TO FIGHT WITH LOCAL UNIONS, LEADING TO RECENT RISING TENSIONS IN THE AREA.
“FURTHERMORE, OTHER MEMBERS OF STAFF HAVE COMMITTED VARIOUS OTHER CRIMES, BUT NONE AS MUCH AS THIS SHOW’S LEAD CAMERAWOMAN - CAROLINE JEFFORDS.” The screen shifted to an image of a brown haired woman, who Funk could only assume was caroline. Then, it began shifting to a series of other, well-laid graphs, documents, and images, all presenting evidence for the accusations shown up until now.
“OVER THE YEARS, THIS WOMAN HAS COMMITTED COUNTLESS CRIMES ALL FOR THE SAKE OF PROFIT USING HER STAND - SPYING ON FIGURES OF NOTE FROM WITHIN THE CITY AND SELLING THE INFORMATION TO THE HIGHEST BIDDER, REGARDLESS OF INTENT, AND COVERING UP CRIMES AND TAMPERING WITH SURVEILLANCE FOOTAGE FOR A PRICE. OF NOTE, EVIDENCE RELATING TO THE RECENT AND TRAGIC DEATH OF THE LATE ANDRÉ TIFÀNI HAS BEEN TAMPERED WITH IN ORDER TO FURTHER SHIFT THE BLAME ONTO-”
The feed cut off entirely, power having simply been cut to the building entirely. If Peter had found a way to make the stream continue even after this, Funk wouldn’t be able to see it.
For a moment, the warehouse was dead silent. Then, murmurings began between the various stand users in the audience, no one knowing what to make of this information. Regardless of whether the feed was cut or not, one thing was clear -
The damage had already been done, and the truth had come to light.
Surprises are everywhere, and there’s still yet more mysteries to be uncovered. Two boys have found doubles of themselves, who’ve lived their same lives yet all within the bounds of the city, and the four are now fighting. You only have a few hours left to vote in that when this goes up.
Scenario:
Sound’s Garden - Alexander Dickinson Amphitheater - Early Evening
The entrance to the theater which had, months ago now, put on one of the greatest shows in the city’s history had again been filled with eager people, wanting little more than to enjoy yet concert by Metra Doria, or “TD/MD”; it had been the first in a little while, her last appearances onstage being a string of benefit shows she’d performed for immediately after the destruction of Capital Island. They weren’t bad, critics had said, but far from her best work, as though spending several weeks kidnapped by the head of a citywide crime ring had affected her ability to perform or something.
Regardless, though, there were good feelings about this one, as since that fateful day, there hadn’t been a single bad show at the Alexander, and the local interview cycle had Metra come across as so much more genuinely excited than she had been, even if she also did publicly express her frustrations with the fact that, thanks to some act of sabotage, a leaking of information, the arrest of one Toby Fox had been subverted, and he and several of his buddies were still free to wreak their havoc.
Guy Manuel-Mota wasn’t much one to complain about a gig, whatever that job happened to be, and though he’d known the unscrupulous nature of his client, the garish Tigran “Golden” Sins, he also knew exactly how much money the guy had, so when he said that he and Fox had wanted a man on the ground at the stage out of fear that somebody might attack Metra, that even if he was trying to move past his affections for the girl, he’d still wished to keep watch over her, quietly.
If it was true, creepy. If it was a bold-faced lie, at least Guy knew damn well that they were good for their money if they had Seido fucking Shuto on retainer. Either way, he knew he’d get paid as long as he didn’t fuck up.
As Guy walked up to the ticket-takers, corralling eager audience members forward, he noticed them offering strange shiny wristbands to every single person who walked by, telling them “wear it if you want!” and finding, every time, that they just sort of mindlessly nodded and did just that.
When it came to be Guy’s turn, then, of course, he was much the same, accepting it and holding it in one hand, his stub in the other, as he looked the fake-gold, glittering accessory over, tilting his head as he noted the words, very subtly engraved, on it:
IWILLPLAY
“So… That’s your game, huh?” Guy asked, shrugging and slipping it on just like all the rest. He saw where this would go from here, and figured that what the guy paying him wanted was for him to play along.
“Uh, sir-” The ticket taker murmured and stammered at somebody, “sir, please, you can only take one! W-we need enough commemorative wristbands for a full house, so please-”
“Fuck off,” the pink-headed, ornery showgoer declared, yoinking the entire box away and fishing out several, putting a few all over his hands, “I want ‘em all!”
Huh… Guess that’s ‘trouble,’ right on cue. Should I lead him somewhere alone, or just wait for something, or..?
Before he could formulate a plan of action, Guy blacked out for what felt like a moment.
Sound’s Garden Eastern Strip - Metra Doria’s Apartment - Earlier that Day
“Well, well, well,” Ananas ‘Agnes’ Bayley said, before cracking open a can of soda, downing it in several drawn out seconds, cracking open a second, downing that in seconds, and then, a third time, before stacking all three, “how the turntables.”
“…” Metra gave him a look, one which Agnes smugly knew was her asking herself, in that moment, ‘am I seriously going to work with this guy?’ It was a feeling he reveled in, being unwanted and dreaded, yet at once needed and tolerated. “So… Will you come? I’ll hook you up with VIP merch, owe you one in general, just… I dunno. I’ve been feeling extremely good about this show, excited, but now that Fox is out there again, I feel like I need… Backup, I guess? Like, I could take any one of those guys in a fight on my own, sure, but with a huge crowd, and trying to focus on my stuff, and…”
“And Arpeggi and that fuckin’… catgirl were busy, I take it.” Agnes snickered, moving around the cans’ placement, never on one of Metra’s coasters, watching as little rings formed on the table. “Heh, fuck ‘em anyway. Dealing with a situation like this… You don’t need some ‘good guy’ worried about not making a mess or whatever. You need a bona fide villain to flex on these posers. Call it fate that I was available short-notice and they weren’t.”
“Just…” Metra sounded resigned. “Please don’t cause too much trouble. Damages will come out of your reward.”
“Snrk… Of course. It’ll come out of my pay. A sentence I hear every day from Gabanna, you know.”
With Metra’s reluctance and Agnes’ amusement, a deal had been struck.
Metra Doria, too, had been handed one of those strange wristbands, and she, too, seemed to black out suddenly, only realizing a moment too late exactly what, once again, this had all meant. She hadn’t approved ‘commemorative wristbands’ on the dossier, and the text on it… Goddammit!
But… Her green room looked almost identical. What the hell was going on? Maybe her backup dancers would know something, or Agnes had noticed… He’d at least report to her if he had figured something out, right? …right?
She stepped outside, then, only to find herself, and what she’d thought was her green room, atop a shelf in a very high-up, VIP area, a sort of outdoor box seating-type arrangement which the Alexander saved for its most prized guests. Almost always, somebody from Fox’s little club.
She had been shrunk down to the size of a game piece, and sitting at a table nearby, watched with interest by about half a dozen suits she had come to recognize, was a perfect recreation of the entire stage and seating areas of the amphitheater. As she tried to process this, then, her view was taken up entirely by the giant, punchable face of Tigran Sins.
“Evening, Metra! Looks like you underestimated me again… Heh, for some reason, people keep doing that.” The very garish man laughed, but his eyes were glaring down at her. Always, he’d hated her, resented the attention she’d taken from Fox. “Been awhile, hasn’t it?”
“Tigran… What the fuck did you do?” Metra curled her tiny hands into fists, allowing her Stand, the headphones often seen at her neck, to manifest, “you… How many people are down there? I hear so many voices murmuring, even from here!”
“Thousands upon thousands,” Tigran remarked, “all waiting none the wiser for the show you promised them… Including a side appearance from two Stand Users. You really put all your faith in a loose cannon like that Agnes kid who set a fire in my casino? You’ve been acting cool, but you’re desperate, aren’t ya? You know we’re here to stay… And what game we’re playing.”
“You… You’d better run the hell away fast as soon as we’ve won, because we will ruin you.”
She tried to sound defiant, there, but Metra was trembling.
“Some things, a Stand User just can’t beat with all their strength, Metra… Now, c’mon.” He held up a cute little tiny limousine, cracking the door open. “You’ve got a show to do.”
The crowd came to at once, already amassed within the amphitheater, seats filled, standing room similarly heavily occupied. There was hardly room to move one’s arms around in there.
Which, of course, Agnes was doing anyway, swatting people away and getting called rude words, cackling as he made for himself some space. Something was fucking up here, and he did not want to be caught off-guard by-
“Hey.”
“Shit!” Agnes jumped, then, and turned around, seeing Guy Manuel-Mota face-to-face, staring him down with a somewhat even expression.
“Hey, c’mon, I’m not that scary, am I?” Guy joked, rubbing his arms and making a point of showing off his bracelet, then gesturing at it, and at the stage, and saying, “anyway, my name’s Guy Manuel-Mota. You probably already realize this, Agnes, but… You’re already in a trap here. Both of us are stuck, even.”
“Heheh, what, are you trying to warn me or something? Well, I don’t need an alliance with you… So fuck off.”
“I wasn’t asking for one.” Guy corrected, then, adding, “you know how Tigran Sins works… The only way we’re getting out of this is through each other.”
“My fucking thoughts exactly,” Agnes answered, “and exactly what I came here for… A chance to pound that gold-wearing fuck’s face in. I hear he really hates that shit, so I’ll make it permanent.
Guy’s casual demeanor, then, turned into a stiff, serious face, hands at the blades on his person. “You won’t last that long.”
“Oh, you’re fucking on, you-” “Alright, Los Fortuna! Give it up for exactly what you came here for!” An announcer’s voice cheered on, then, ringing through the arena almost deafeningly loud, followed by a cascade of rising cheers.
The noise distracted Agnes, and Guy made his getaway.
“Back again at the Alexander Dickinson…”
Shit… So many people here, not even paying attention. Where did he go?
“Unbreakable, unshakeable, here to give the show of her life again as she always does… TD/MD!”
Metra strutted out onto the stage, then, to the cheers of the crowd, but Agnes noticed that she seemed to be frequently looking up towards the sky, or towards the various short-circuit cameras wired to display her on the jumbotrons. The crowd seemed too vapid, too fandom-consumed to notice, but there was apprehension in her every step in that casual yet elegant performing costume of hers.
“It means so much to me to see you all out here… Really, I appreciate every single one of you, even if I don’t know you! Just the fact that you came here…” She was trying not to sound guilty as hell there, for what she and all of them had fallen into. Agnes wasn’t sure whether to feel bad, to get mad at Tigran Sins for pulling one over on them again, or to laugh.
“So! I’m just going to start with a classic, alright? Keep the emergency exits in mind, but more than that, get ready, because what’s coming is something hard to describe! Let’s make it a night worth remembering!”
Guy continued to grasp his swords, keeping close to the crowd, close to the stage.
Cruel what you’re doing, Mr. Sins… And you didn’t tell me I’d be fighting the guy who ripped the Ocean Soul’s arm off. I’d better get a hell of a bonus for this.
OPEN THE GAME!
Location: The Alexander Dickinson Amphitheater, in the Entertainment District (specifically, a perfect replica of its crowd area). The area for the match here is 50 by 60 meters, with each tile being 5 by 5 meters. Agnes starts at the middle left and Guy starts in the middle right as represented by their respectively colored team tokens.
The stage is at the top as represented by the grey semi-circle. The audience members are represented by the red circles and the venue is sectioned off as a concert generally would be. Each seating section is represented by the blue, green, and yellow transparencies. These areas are roped off to keep them separate.
The dotted semi-circular line is a row of metal security fences to keep people from getting too close to the stage.
Goal: RETIRE your opponent!
Additional Information:
The audience members all have flat two physicals, and are mostly paying attention to the ongoing concert, eager and excited fans that they are. Metra Doria is performing onstage with a backing band, and it’s quite loud, yet somehow (the noise-altering effect of her Stand, maybe?) you aren’t debilitated by it. The audience members won’t deliberately cooperate with you in any meaningful way, and don’t particularly care about one another either, but will try to avoid getting hurt if they can see it coming.
Due to brazen threats on the guests by Tigran and the rest, none of Metra’s crew will interfere in the match, and are basically as good as non-entities mechanically, but it goes without saying that harming them or outright ruining the performance will lead to Fox canonically and successfully killing you with a giant rock. So don’t go on the stage itself.
Team Combatant JoJolity
BADD GUYS Ananas “Agnes” Bayley “Faceless gazes passing by with me / The void in my heart changed with the path I chose” You find these ED guys absolutely loathsome, but the idea of completely stealing Metra’s thunder is nonetheless appealing to your villainous heart. Act as cool as possible in your own way!
Suburban Regalia Guy Manuel-Mota “There's no limit to each new encounter - everything so ordinarily bizarre” These people want their shows to be impressive, right? Well, may as well get that check… Act as cool as possible in your own way!
Link to the Official Player Spreadsheet
Link to Match Schedule
As always, if you would like to interact with the tournament community and be among the first to get updates for the tournament, please feel free to PM a member of our Judge staff for an invite to our Official Discord Server!
submitted by boredCommentator to StardustCrusaders [link] [comments]

Heist Conspiracy

I think I speak for everyone when I say that the Cayo Perico Heist is one of the best things that has ever happened to GTAO. The incredible island that is Cayo Perico and the excitment and satisfaction of perfecting a new heist. I am sure many of you have earned a big part of your fortune from the Diamond Casino Heist, just like myself. But last time I played The Cayo Perico Heist, I started thinking to myself: What really happens to the bag we give to Mini Madrazo?
My theory is that Madrazo sells everything to the Casino. Why? Think about it. Madrazo was a VIP member at Music Locker, the new and exotic night club underneath the casino. And the bag you give to the anonymous man at the end of Cayo Perico works for him. Could it be so that we keep stealing the same loot all the time? The Casino lost a lot of gold/art/cash, and the men we sell the loot to, (I am now speaking about the highest bidders, whom I assume almost everyone sells to) works for El Rubio. We always meet them very near the ocean, even when they’re at the sawmill. But then, we steal the stuff back from El Rubio and sell it to the Casino. Then, we steal it from the Casino again and this goes on and on. I know people rarely do the Casino Heist anymore, but right before the update Rockstar gave us the ”100 Billion Challenge”. Does that not mean El Rubio has pretty much loot in his storage?
I have thought of two scenarios where this would work: Gold/art/cash gets stolen from the Casino, and Mr Rubio buys it cheap from you. Then he sells some of it to make a profit while keeping some for himself. Then you steal it from him and you sell it cheap to the Casino who sells the cocaine/weed/main objective while keeping the gold/art/cash. This way, all the cash you get is cash you earned for yourself, either the profit El Rubio made or the money the Casino got from selling cocaine/weed/main objective. Another way is that they are both in on it, this means that we are just puppets in their incredibly advanced way of ripping of insurace companies (or perhaps other parties.)
If anyone took their time to read this you have my eternal gratitude, and please tell me what you think of my theory. Do you think anything similar? Did I forget something? Or am I just crazy? Any form of critique is welcome!
Thank you!
submitted by joefrc to gtaonline [link] [comments]

GTA VI Credible Leak ? ​spoilers

First off I’d like to state that all previous leaks about GTA 6 is a hoax. All of the leaks regarding GTA 6 taking place in any other area than Vice City, is a hoax.

Grand Theft Auto VI is designed to be the most developed video game in history, and redefine open sand box games, letting the player fully immerse in the world and storyline.

In Grand Theft Auto 6 the game will take place in Vice City, but the previous storyline leaks etc, is all fake. The plot is completely different,. The game will host 3 protagonists, one being a middle aged white man named Johnathon Brooks, but is often referred to as John. John is going thru a mid-life crisis, and lives on the returning area called Starfish Island. John essentially is a life long career criminal, and exposes the player to a new crime element, fraud. John was born in Carcer City, and moved to Vice City at age 17, after running away from his foster parents, not much is known about his previous life before then, except he was in a very poor family.

John got into the fraud game in the early 2000’s, and he is 38 in game. he earned his money thru many fraudulent activities like credit card fraud, bank fraud, and did a few small bank jobs, and laundered his money with his own car wash business. He lives in a $1.8m mansion that he bought with his illicit gains, and the FIB are on to him. He borrows money from the local gang in Little Haiti, where fraud is very prevalent, and he starts getting back into his older habits to pay off the gang. The FIB notices this, and he ends up doing dirty work for the FIB, in order to keep his freedom.

The second character is Samuel “Shotta” Stevens, who is a member of the Haitian gang. He is a black, Haitian based character with more character development, than Franklin from GTA 5. He is 26 in game. The game also focuses more on crime, and the gang element. The player will experience the brutal reality of the gang life in Vice City, in the slums of Little Haiti, from loan sharking and repossessing the unreliable clients, to brokering the sales, that being kilos of cocaine, for the South American Cartel. Samuel lives in a Section 8 apartment, in the Little Haiti Neighborhood with his grandmother, Amy.

Samuel just wants to move out of the hood, but loves the gang lifestyle, and this gets him caughtup in the FIB drama with John. The FIB cuts him a deal also, if he can snitch out his gang, which the player can choose to cooperate, or refuse. This will change the storyline of Samuel dramatically.


The Third Character is a man named Xavier Gonzalez. Xavier is a latino man born in Vice City, he is 40 years old, and a cocaine kingpin. He lives in Downtown Vice City in his lavish $1.5m penthouse. Xavier is friends with John from the beginning of the story. Xavier is apart of the story no matter what option you choose, providing cocaine to John to sell, OR, Providing cocaine to both John AND Samuel, to sell together, and to strengthen the gangs funds. The gang system is similar to Red Dead Redemption 2’s system, and also has elements of GTA San Andreas. Xavier is also tied in directly to the nightclub business as well, having stakes in the returning Malibu Club, now run by the Jimenez Family, a latino Mafia, who has ties directly to the South American Cartel.

Each Character has a different personality and lifestyle, and will be a exceptional experience for the player. Former characters from past GTA’s will be making appearances. Luis WILL be returning, being a manager of the Malibu Club, Stranger and Freaks missions are returning with a more in depth story for every one of them
The map of GTA VI, will be bigger than GTA V and RDR2 combined, having several counties, having Vice City, based on Miami, the Vice Keys, based on the Florida Keys, The Everglades, based on the swampy Everglades in Florida. The game will also feature Orlando, which is named Corlado, and Tampa, named as Gulf Shore City, but downsized a bit. The game will feature sprawling countryside outside of Vice City and Corlado, with countryside towns, named Canisville, Centura, and Sentinel Point, along with towns along the Vice Keys. There is an Air Force Base, based of off Eglin Air Force Base, named Fort Sentinel. The Ocean is the Atlantic Ocean, with more shipwrecks to discover, plants and animals, and more. The game itself has as many animals as RDR2, and the player can hunt if they choose, although this is just a more of a minigame. Vigilante Missions will be back, along with Taxi Missions.
Character Customization will be better, from the belt on your waist, to the socks on your feet. Choose to your liking of luxury watches, rings, chains, earrings, featuring plain jane, to diamonds and rubies, emeralds, and more. Belts can be worn along with hightops, to lowtops and boots, and dress shoes. Pantlegs can be tucked into the footwear you choose, if the option is available. Tattoos will be back, along with hair customization. John is white so he can tan, or be sunburned, and the core system from RDR 2 is back aswell.

Tattoos will feature opacity and can also fade over time. You will be able to adjust the size of the tattoo. It will be able to be placed on over 10 different area of the body depending the size.

Since the core system is back, you will have to also bathe, to stay clean, otherwise you may notice changes in your cores.
You will have to eat to replenish cores, so you can cook in your safehouse, or go eat out in a restaurant, whether it be fast food or upscale. All characters can have relationships with women, similar to GTA 4 and GTA San Andreas. You will be able to buy extra safehouses around the map, and the amount of vehicles will be the same amount that are in GTA Online, and more. Every vehicle will be returning, and first person mode will be more enhanced, with more realistic vehicle interiors to immerse the player into every aspect of the game. South America will not be apart of the game, only Vice City and surrounding Areas.

Skills from GTA V is also being integrated back, along with exercising, to boost strength. Agility is a new added skill, and Strength will affect how hard you punch, kick, or melee in general.

Special Abilities so far, will not be coming back. This may be tweaked before release, but if they return, it will not be a major part of the game.

Car Customization is more advanced, different leather trims can be changed colors, along with wood trims and marble trims. You can add satellite radio, which lets you listen to radio stations in Los Santos, and Liberty City, but so far there is only two stations from each of those cities. You can also listen to all the radio stations across the counties. Neon is back, new spoilers and liveries as well, Along with different colors of tint. Subwoofers will be a standard upgrade as well.

Los Santos Customs is gone, and Pay and Spray is back, along with Viceland Kustomz, and Sentinel Bike Shop. You can also modify certain parts at the car dealerships.

The drug dealing system from GTA: China Town Wars is also returning, but a bit revamped. This is where the post office system comes in, from RDR2. Pounds of Marijuana sourced from Los Santos delivered by mail, to a post office near you. From weed to tabs of LSD, all the way to meth, heroin, and cocaine, you can reap major profits.

Casinos will be returning as well, one being a resort, others being small-time casinos. You will be able to rent a room in the casino and resort. The casino is named as the Malibu Casino and Resort.

Gunplay is improved with new realistic sounds. Interiors are just as detailed as GTA V or RDR2, if not more, I’d say. The insurance system from GTA Online will be integrated into GTA VI’s story mode, so losing a vehicle will not happen.

There is an abundance of new and old activities, that being over 50 strangers and freaks missions, drug supplying, or drug running, similar to GTA TBOGT’s drug missions. You can hunt, as stated before, but is more of a minigame than a money maker. You can fish as well, as fishing is a very popular sport, in modern day Florida.

There will be four strip clubs scattered around the map, one of them named Vanilla Unicorn South East, which is owned by Trevor Phillips, who is planned to make a cameo, only to be featured in a cutscene so far.
submitted by Onioeninfinity_8 to u/Onioeninfinity_8 [link] [comments]

TEKK - Tekkorp Digital Acquisition Corp: Who's Who of Gaming Mgmt Teams!

Team has been involved in a substantial number of the digital media, sports, entertainment, leisure and gaming industries’ most significant merger and acquisition transactions, holding key positions at, and transacting with Scientific Games Corp, Inspired Gaming Group, FOX Bets, Ocean Casino Resort, Resorts International Holdings, PokerStars, DraftKings, Mohegan Sun, Caesars Entertainment Corporation, Harrah’s Entertainment, Tropicana Entertainment, Inc., TSG/Sky Betting & Gaming, Facebook, Inc, Wynn Resorts, Dubai World/MGM Resorts
Here's all the Bios. These guys are stellar! TEKK closed at $10.30 today. Still cheap!
If you don't like to read... you don't like to make money!!!!
----------------------------------------------------------------------------------------
Matthew Davey — Chief Executive Officer and Director
Mr. Davey has over 25 years of experience within the digital media, sports, entertainment, leisure and gaming ecosystems, as well as experience in the public sector. He is an experienced public company executive officer and board member. He has served in executive management positions across the gaming technology arena. Over the course of Mr. Davey’s career, he oversaw more than ten mergers and acquisitions and over $1.2 billion in debt and equity capital raised to support the companies he has led.
Most recently, Mr. Davey was Chief Executive Officer of SG Digital, the Digital Division of Scientific Games Corp. (“Scientific Games”) (Nasdaq: SGMS). SG Digital was established following the purchase by Scientific Games of NYX Gaming Group Limited (“NYX”) (formerly TSXV: NYX), where Mr. Davey served as Chief Executive Officer and Director. The NYX acquisition provided Scientific Games with a vehicle to significantly accelerate the scale and breadth of its existing digital gaming business, including the strategic expansion into sports betting. In his capacity as Chief Executive Officer of NYX, Mr. Davey developed and implemented a corporate strategy that generated strong revenue growth. Mr. Davey shaped company strategy to focus on digital gaming supplier platforms and content that provided various gaming operators with the underlying gaming and sports betting systems for their online gaming business. In 2014, Mr. Davey oversaw the initial public offering of NYX, and his experience in the digital media, sports, entertainment, leisure and gaming industries helped NYX recognize momentum as a public company. After the public offering, from 2014 to 2018, Mr. Davey oversaw seven acquisitions which helped establish NYX as one of the fastest growing global B2B real-money digital gaming and sports betting platforms. These acquisitions included:
• OpenBet: In 2016, NYX completed the $385 million acquisition of OpenBet. This was one of the more complex and transformative acquisitions that Mr. Davey oversaw at NYX. Through securing co-investments from William Hill (LSE: WMH), Sky Betting & Gaming and The Stars Group (formerly Nasdaq: TSG, TSX: TSGI), Mr. Davey was able to get the acquisition from Vitruvian Partners completed successfully, winning the deal against much larger and well capitalized competitors. By combining two established and proven B2B betting and gaming suppliers, NYX was well positioned to provide customers with exciting player-driven solutions across all major product verticals and distribution channels. This allowed NYX to become the leading B2B omni-channel sportsbook platform in the market and the supplier to over 300 gaming operators globally with an extensive library of desktop and mobile game titles, including more than 700 on NYX platforms and more than 2,000 on the OpenBet platform.
• Cryptologic/Chartwell: In 2015, NYX completed the $119 million acquisition of Cryptologic and Chartwell. The acquisition provided NYX with more than 400 titles of additional leading gaming content, a broader customer base, and direct exposure to PokerStars and Intercasino, part of the Gamesys Group (LSE: GYS) — two of the world’s largest online casino offerings.
• OnGame: In 2014, NYX completed the distressed acquisition of OnGame, a premier poker content, platform and service provider. This acquisition provided NYX with one of the best poker products in the industry, access to several regulated jurisdictions, and a valuable talent pool that was instrumental in the growth of NYX. The addition of OnGame further established a path for NYX to continue its growth in both European and U.S. markets.
These acquisitions, together with meaningful organic growth, increased NYX’s revenue from $24 million in 2014 to $184 million annualized in 2017. During that time, Mr. Davey helped build NYX to have over 200 customers in the global gaming industry and a team of 1,000 employees. Mr. Davey’s success at NYX ultimately led to its sale to Scientific Games for $631 million in 2018.
Mr. Davey joined Next Gen Gaming, the predecessor to NYX, in 2000 as the Vice President of Technology, was appointed as Executive Director in 2003 and named Chief Executive Officer in 2005. Prior to that, he was the Senior Consultant for Access Systems, a company that specializes in the provision of back-end software for licensed online casinos. Prior to joining Access, Mr. Davey worked for the Northern Territory Government specializing in matters pertaining to the internet and e-commerce along with roles in the Department of Racing and Gaming. Mr. Davey received a Bachelor of Electrical & Electronic Engineering from Northern Territory University, Australia (also known as Charles Darwin University).
Robin Chhabra — President
Mr. Chhabra has been at the forefront of corporate acquisition activity within the digital gaming landscape for over a decade. His prior experience includes leading corporate strategy, M&A, and business development at two of the global leaders in the digital gaming industry, The Stars Group (“TSG”) and William Hill, and a leading supplier, Inspired Gaming Group (Nasdaq: INSE). Mr. Chhabra served on the Group Executive Committees of each of these companies. From 2017 to May 2020, Mr. Chhabra served as Chief Corporate Development Officer at TSG and, from 2019 to August 2020, he also served as the Chief Executive Officer of Fox Bet, a leading U.S. online gaming business which is the product of a landmark partnership between TSG and FOX Sports, a transaction which he led. During that period, Mr. Chhabra led several transactions which transformed TSG into the largest publicly listed online gambling operator in the world by both revenue and market capitalization and one of the most diversified from a product and geographic perspective with revenues of over $2.5 billion. Mr. Chhabra’s M&A experience is extensive and covers multiple global geographies across the digital gaming value chain and includes the following:
• TSG/Flutter Entertainment Merger: In 2019, Mr. Chhabra led the TSG M&A team that was responsible for TSG’s $12.2 billion merger with Flutter Entertainment (LSE: FLTR). The merger between TSG and Flutter Entertainment is the largest transaction in the digital gaming industry to date. The combination created the largest publicly listed online gaming company with approximately 13 million active customers and leading product offerings, which include sports betting, online casino, fantasy sports and poker. The combined entity includes some of the world’s most iconic digital gaming brands such as Fanduel, Fox Bet, Sky Bet, PaddyPower, Betfair, PokerStars and SportsBet. TSG/Flutter Entertainment is one of the most geographically diverse digital gaming and media companies with leading positions in the United States, United Kingdom, Australia, Ireland, Italy, Spain, Germany and Georgia.
• TSG/Sky Betting and Gaming (“SBG”): In 2018, Mr. Chhabra led the acquisition of SBG from CVC Capital Partners and Sky plc, Europe’s largest media company, in a transaction valued at $4.7 billion. At the time of the acquisition SBG was the largest mobile gambling operator in the United Kingdom and one of the fastest growing of the major operators having doubled its online market share in three years. The acquisition of SBG provided TSG with (a) greater revenue diversification, significantly enhanced expertise and exposure to sports betting just ahead of the judicial overturn of The Professional and Amateur Sports Protection Act of 1992 (PASPA) by the U.S. Supreme Court, (b) a leading position within the United Kingdom, the world’s largest regulated online gaming market, (c) improved products and technology as a result of the addition of SBG’s innovative casino and sports book offerings and a portfolio of popular mobile apps, and (d) expertise in deeply integrating sports betting with leading sports media companies, positioning TSG to create more engaging content, deliver faster growth and decrease customer acquisition costs.
• William Hill (LSE: WMH): At William Hill, from 2010 to 2017, Mr. Chhabra served as Group Director of Strategy and Corporate Development where he led several transactions which contributed to William Hill’s transformation from a land-based gambling operator in the United Kingdom to a leading online-led international business. Mr. Chhabra led William Hill’s entry into the U.S. sports betting and online lottery markets with the acquisition of four businesses, including the simultaneous acquisitions of three U.S. sportsbooks, Cal Neva, American Wagering and Brandywine Bookmaking, in 2011 for an aggregate purchase price of $55 million. These businesses ultimately led William Hill to achieve a leading position in the U.S. sports betting market with a market share of 24% in 2019. Additionally, Mr. Chhabra played a key role in structuring William Hill’s successful joint venture with PlayTech Plc (LSE: PTEC) in 2008. The combined entity created one of the largest online gambling businesses in Europe at the time of its formation and led to William Hill’s buyout of Playtech’s interest for $637 million in 2013. Prior to the transaction, William Hill had struggled in its attempt to establish a strong online gaming platform and a meaningful presence outside the United Kingdom.
Mr. Chhabra has also successfully completed four transactions worth over $1.2 billion in Australia, the world’s second largest regulated online gambling market, and various partnerships in Asia. Additionally, he completed several technology and media related transactions, including William Hill’s investment in NYX, where he worked with Mr. Davey on NYX’s transformational acquisition of OpenBet.
Prior to working in the gaming sector, Mr. Chhabra was an equities analyst and a management consultant. Mr. Chhabra received a Bachelor of Science in Economics from the London School of Economics and Political Science.
Eric Matejevich — Chief Financial Officer
Mr. Matejevich is a seasoned gaming executive with extensive experience in both the online gaming and traditional casino industries. From February to August 2019, he served as Trustee and Interim-Chief Executive Officer of Ocean Casino Resort (“Ocean”) (formerly Revel Casino, which had a construction cost of $2.4 billion) in Atlantic City, where he successfully led the management team through an ownership change and operational turnaround effort. Over the course of seven months, Mr. Matejevich managed to reduce the property’s weekly cash burn of $1.5 million to an annualized cash flow run rate in excess of $20 million.
Prior to Ocean, from 2016 to 2018, Mr. Matejevich served as the Chief Financial Officer of NYX. At NYX, he focused his efforts on integrating the company’s many acquisitions and multiple debt refinancings to simplify its capital structure and provided liquidity for growth initiatives. Additionally, Mr. Matejevich was instrumental to the executive team that sold NYX to Scientific Games for $631 million.
Prior to NYX, from 2004 to 2014, Mr. Matejevich was the Chief Financial Officer of Resorts International Holdings and later, from 2011, also the Chief Operating Officer of the Atlantic Club Casino, a property under the Resorts International Holdings umbrella — a Colony Capital (NYSE: CLNY) entity. As Chief Financial Officer, he provided managerial oversight for all finance functions for a six-property casino company with annual gaming revenue exceeding $1.3 billion, 10,000 gaming positions, 7,000 hotel rooms and over 11,000 staff members during his tenure. Mr. Matejevich led the transition effort to integrate a four-casino, $1.3 billion acquisition from Harrah’s Entertainment and Caesars Entertainment (Nasdaq: CZR). As Chief Operating Officer of Atlantic Club, he lobbied for and was successful in obtaining the first internet gaming legislation passed in the United States. The Atlantic Club was the sole New Jersey casino proponent of the legislation.
Prior to serving in various gaming positions, Mr. Matejevich was a Vice President of High Yield Research for Merrill Lynch, where he managed the corporate bond research effort for the gaming and leisure sectors and marketed high yield and other debt transactions totaling $4.8 billion. Mr. Matejevich received a Bachelor of Science in Economics from The Wharton School and a Bachelor of Arts in International Relations from The College of Arts and Sciences at the University of Pennsylvania.
Our Board of Directors
Morris Bailey — Chairman
Over the past 10 years, Mr. Bailey has been a leader in turning around Atlantic City, as well as being among the first gaming executives to embrace online gaming and sports betting in the United States. In his efforts, Mr. Bailey partnered with two of the largest digital gaming companies in the world, PokerStars, part of the Stars Group, and DraftKings (Nasdaq: DKNG). In 2010, Mr. Bailey bought Resorts Atlantic City (“Resorts”) and initiated a comprehensive renovation which allowed for the property to be rebranded and repositioned. In 2012, Mr. Bailey signed an agreement with Mohegan Sun to manage the day-to-day operations of the casino. In addition to Mohegan Sun’s operational expertise and ability to reduce costs via economies of scale, Resorts gained access to their robust customer database. Soon thereafter, Mr. Bailey and his team focused on bringing online gaming to the property. In 2015, Resorts established a platform to engage in online gaming by partnering with PokerStars, now part of the $24 billion Flutter Entertainment, PLC (LSE: FLTR), to operate an online poker room in Atlantic City. In 2018, Resorts announced deals with DraftKings and SBTech to open a sportsbook on-property and online. For 2020 year-to-date, Resorts has performed in the top quartile in internet gross gaming revenue in New Jersey. Mr. Bailey’s efforts in New Jersey helped set the framework for expansion of online sports and gaming throughout the United States.
In addition to his gaming interests, Mr. Bailey has over 50 years of experience in all facets of real estate development, asset M&A, capital markets and operations and is the founder, Chief Executive Officer and Principal of JEMB Realty, a leading real estate development, investment and management organization. Mr. Bailey has notable investment experience within the energy, finance and telecommunications sectors through investments in the Astoria Energy Plant, Basis Investment Group and Xentris Wireless.
Tony Rodio — Director Nominee
Mr. Rodio has nearly four decades of experience in the gaming industry. Most recently, Mr. Rodio served as the Chief Executive Officer and director of Caesars Entertainment Corporation (“Caesars”) (Nasdaq: CZR), one of the world’s most diversified casino-entertainment providers and the most geographically diverse U.S. casino-entertainment company, from April 2019 until its acquisition by Eldorado Resorts, Inc. in July 2020. Mr. Rodio led Caesars through its $17.3 billion merger with Eldorado Resorts, one of the largest transactions in the gaming industry to date. Additionally, Mr. Rodio was instrumental to Caesars’ expansion into the digital gaming industry and oversaw the implementation of new digital segments such as its Scientific Games powered retail sportsbook solution that now operates in various states throughout the U.S. From October 2018 to May 2019, Mr. Rodio served as Chief Executive Officer of Affinity Gaming. Prior to Affinity Gaming, he served as President, Chief Executive Officer and a director of Tropicana Entertainment, Inc. (“Tropicana”) for over seven years, where he was responsible for the operation of eight casino properties in seven different jurisdictions. During his time at Tropicana, Mr. Rodio oversaw a period of unprecedented growth at the company, improving overall financial results with net revenue that increased more than 50% driven by both operational improvements and expansion across regional markets. Mr. Rodio led major capital projects, including the complete renovation of Tropicana Atlantic City and Tropicana’s move to land-based operations in Evansville, Indiana. Each of these initiatives, among others, generated substantial value for Tropicana. Ultimately, Mr. Rodio’s efforts at Tropicana led to its sale to Eldorado Resorts in 2018 for $1.85 billion. Prior to Tropicana, Mr. Rodio held a succession of executive positions in Atlantic City for casino brands, including Trump Marina Hotel Casino, Harrah’s Entertainment (predecessor to Caesars), the Atlantic City Hilton Casino Resort and Penn National Gaming. He has also served as a director of several professional and charitable organizations, including Atlantic City Alliance, United Way of Atlantic County, the Casino Associations of New Jersey and Indiana, AtlantiCare Charitable Foundation and the Lloyd D. Levenson Institute of Gaming Hospitality & Tourism. Mr. Rodio brings extensive knowledge of and experience in the gaming industry, operational expertise, and a demonstrated ability to effectively design and implement company strategy. Mr. Rodio received a Bachelor of Science from Rider University and a Master of Business Administration from Monmouth University.
Marlon Goldstein — Director Nominee
Mr. Goldstein is a licensed attorney with nearly 20 years of experience in the gaming space. He joined The Stars Group (Nasdaq: TSG)(TSX: TSGI) in January 2014 as its Executive Vice-President, Chief Legal Officer and Secretary until his retirement from the company in July 2020 following the merger of TSG with Flutter Entertainment, PLC (LSE: FLTR). Mr. Goldstein also previously served as the Executive Vice-President, Corporate Development and General Counsel of TSG. Mr. Goldstein was also the senior TSG executive based in the United States and was one of the primary architects of TSG’s strategic vision for its U.S.-facing business. During his tenure, TSG grew from an approximately $500 million market-cap company to an approximately $7 billion market-cap company through a combination of organic growth and strategic mergers and acquisitions. Mr. Goldstein participated in numerous M&A transactions and capital markets offerings at TSG, including several transformational transactions in the digital gaming industry. Notable transactions in which Mr. Goldstein was involved include:
• TSG/Flutter Merger: In 2019, TSG merged with Flutter for a $12.2 billion transaction value, the largest transaction in the digital gaming industry to date.
• TSG/Fox Bet Partnership: In 2019, TSG entered into a partnership with FOX Sports to create FOX Bet in the U.S., a leading U.S. online gaming business. Wall Street Research estimates an approximate $1.1 billion valuation for Fox Bet post-partnership with The Stars Group.
• TSG/Sky Betting & Gaming: In 2018, TSG acquired Sky Betting & Gaming, the largest mobile gambling operator in the United Kingdom at the time, for $4.7 billion.
• TSG/CrownBet and William Hill: In 2018, TSG simultaneously acquired CrownBet and William Hill, two Australian operators, for a total of $621 million in a multi-part transaction.
• TSG/PokerStars and Full Tilt Poker: In 2014, TSG acquired The Rational Group, which operated PokerStars and Full Tilt and was the world’s largest poker business, for $4.9 billion.
Through his ability to legally structure large and complex transactions, Mr. Goldstein was integral to TSG’s vision of becoming a full-service online gaming company. Additionally, he assisted in structuring TSG’s capital markets activity, which generated liquidity for acquisitions and strengthened its balance sheet.
Prior to joining TSG, Mr. Goldstein was a principal shareholder in the corporate and securities practice at the international law firm of Greenberg Traurig P.A., where he practiced for almost 13 years. Mr. Goldstein’s practice focused on corporate and securities matters, including mergers and acquisitions, securities offerings, and financing transactions. Additionally, Mr. Goldstein was the founder and co-chair of the firm’s Gaming Practice, a multi-disciplinary team of attorneys representing owners, operators and developers of gaming facilities, manufacturers and suppliers of gaming devices, investment banks and lenders in financing transactions, and Indian tribes in the development and financing of gaming facilities.
Mr. Goldstein brings experience and insight that we believe will be valuable to a potential initial business combination target business. Mr. Goldstein received a Bachelor of Business Administration with a concentration in accounting from Emory University and a Juris Doctorate with highest honors from the University of Florida, College of Law.
Sean Ryan — Director Nominee
Mr. Ryan is a digital media and technology operator with extensive global experience in online payments, e-commerce, marketplaces, mobile ad networks, digital games, enterprise collaboration platforms, blockchain, real money gaming and online music. Since 2014, Mr. Ryan has been serving as Vice President of Business Platform Partnerships at Facebook, Inc. (“Facebook”) (Nasdaq: FB), where he leads a more than 500 person global organization that manages the Payments, Commerce, Novi/Blockhain, Workplace and Audience Network businesses. Prior to his current role, Mr. Ryan was hired in 2011 as the Director of Games Partnerships to lead and grow the global Games business at Facebook. While the Director of Games Partnerships, Mr. Ryan focused on re-shaping Facebook’s games and monetization strategies to derive more value for Facebook, its users and its partners, including the addition of a Real Money Gaming offering in regulated markets. Mr. Ryan’s team helped accelerate a major trend in engagement through cross-platform games and therefore the opportunity to increase users through establishing games on multiple platforms. Prior to joining Facebook, Mr. Ryan created the new social and mobile games division at News Corp, an American multinational mass media corporation controlled by Rupert Murdoch. While at News Corp, Mr. Ryan led the acquisition of Making Fun, a San Francisco social-game start-up, that created News Corp’s games publishing division.
Before joining News Corp., Mr. Ryan founded multiple digital businesses such as Twofish, Meez, Open Wager and SingShot Media. Mr. Ryan co-founded Twofish in 2009, a virtual goods and services platform that provided developers with data analytics and insights for individual application’s digital economies. Twofish was later sold to online payments provider Live Gamer, where Mr. Ryan served on the board of directors. From 2005 to 2008, Mr. Ryan founded and led Meez.com, a social entertainment service combining avatars, web games and virtual worlds. The white label social casino gaming company Open Wager was spun out of Meez and was later sold to VGW Holdings, Mr. Ryan also co-founded SingShot Media, an online karaoke community, which was sold to Electronic Arts (Nasdaq: EA) and merged into its Sims division.
We believe Mr. Ryan’s experience will be valuable to a potential initial business combination target and would provide an expanded perspective on the digital gaming landscape. Mr. Ryan received a Bachelor of Arts from Columbia University and a Master of Business Administration from the University of California, Los Angeles.
Tom Roche — Director Nominee
Mr. Roche has more than 40 years of experience in the gaming industry as a regulator, advisor and independent auditor. Mr. Roche joined Ernst & Young (“EY”) as a partner in 2003 and opened its Las Vegas office. He was subsequently appointed as the Office Managing Partner and Global Gaming Industry Market Leader. In 2016, Mr. Roche relocated to the EY Hong Kong office to supervise the expansion of the EY Global Gaming Industry practice in the Asia Pacific region. Mr. Roche has been integral to numerous transactions that have shaped the current gaming landscape, including:
• Wynn Resorts (Nasdaq: WYNN) initial public offering: Mr. Roche was the lead partner on Wynn Resort’s initial public offering, which raised $450 million in 2002.
• Harrah’s Entertainment/Apollo Management Group & Texas Pacific Group: Mr. Roche headed the regulatory advisory services on the buyout of Harrah’s Entertainment, the world’s largest casino company at the time, for $17.1 billion.
• Dubai World/MGM Resorts: Mr. Roche headed the regulatory and due diligence advisory services to Dubai World in its approximately $5.1 billion investment in MGM. Dubai World bought 28.4 million MGM shares, or 9.5 percent of the casino operator, for $2.4 billion. It then invested $2.7 billion to acquire a 50% stake in MGM’s CityCenter Project, a $7.4 billion 76-acre Las Vegas development of hotels, condos and retail outlets.
• MGM Growth Properties (NYSE: MGP) initial public offering: Mr. Roche provided tax and structural transaction services to MGM Resorts in the creation of MGM Growth Properties, a publicly traded REIT engaged in the acquisition, ownership and leasing of large-scale destination entertainment and leisure resorts. MGM Growth Properties raised $1.05 billion in its 2016 initial public offering.
Mr. Roche also directed EY advisory services to boards and management teams for profit improvement and technology related initiatives. In addition, Mr. Roche provided advisory support to the American Gaming Association on several research projects, including those specifically related to sports betting, the revocation of The Professional and Amateur Sports Protection Act of 1992 (PASPA) and anti-money laundering best practices in the gaming industry. Equally, he has assisted government agencies in numerous international locations with enhancing their regulatory approach to governing the industry especially in the online gambling sector.
Prior to joining Ernst & Young, Mr. Roche served as Deloitte’s National Gaming Industry Leader and as the co-head of Andersen’s Gaming Industry Practice in Las Vegas. In 1989, Mr. Roche was appointed by then Governor of the State of Nevada, Robert Miller, to serve as one of three members of the Nevada State Gaming Control Board for a four-year term, where he was directly responsible for the Audit and New Games Lab Divisions. As a board member, he spent a substantial amount of time assisting global jurisdiction regulators enact gaming legislation in the design of their regulatory structure. During his career, Roche has been involved in numerous public and private offerings of equity and debt securities. His background includes providing casino regulatory consulting services to casino licensees and to federal and state agencies including the National Indian Gaming Commission and the Nevada State Gaming Control Board, and industry associations such as the Nevada Resort Association and the American Gaming Association.
We believe Mr. Roche’s highly regarded reputation as a gaming auditor and advisor in the gaming industry will be valuable for us and a potential business combination target. Mr. Roche is a member of the American Institute of Certified Public Accountants and is licensed by the Nevada State Board of Accountancy and Mississippi State Board of Public Accountancy. He received his Bachelor of Science degree in Accounting from the University of Southern California.
submitted by jorlev to SPACs [link] [comments]

Introducing: The Royal Family of Monaco

Prince Rainier III (1923-2005)
Rainier’s mother, Princess Charlotte, was actually illegitimate. Her father Louis II, getting older and with no legitimate children, legitimized her and made her his heir. She never took the throne, and in fact renounced her rights to her son, Rainier, the day before his 21st birthday.
Rainier became the Sovereign Prince of Monaco upon the death of his grandfather in 1949.
During WW2, Rainier served in the Free French Army. During the 40s and 50s he was in a long term relationship with the French film actress Gisele Pascal. Rainier’s sister, Princess Antoinette, wanted her own son to ascend to the throne, and spread rumors that Pascal was infertile. The rumors along with her treatment by the press and public ended their relationship.
After the war Monaco, a country who made its money primarily as a gambling origin, was in crisis as wealthy Europeans found their funds diminished after the war. To restore Monaco’s treasury Rainier decided to promote Monaco as a tax haven, and he personally took control of SBM (the company who owns the Monte Carlo Casino, Opera, and Hostel de Paris) in 1964. Prince Albert still retains a large share of the company and profits from it today.
Marriage:
Everyone knows this one. Rainier married American film star Grace Kelly in 1956.
Their marriage is rumored to have been turbulent. It is said that Grace struggled with adjusting to royal life, regretted ending her film career, and that Rainier had extramarital affairs. Her children have stated that though she was a loving mother, they spent more time with nannies than with their parents.
Grace's dress is iconic, but here you go if you want to revisit some photos from that day.
Rainier smoked up to 60 cigarettes per day, and in the last years of his life his health steadily declined. On March 8th, 2005 he entered the hospital for a lung infection and by the end of the month he was on a ventilator suffering from renal and heart failure. On March 31st he officially announced his son Albert, as regent, and on April 6th he died.
The Constitution
Monaco’s constitution stated that Monaco is a constitutional monarchy ruled by the hereditary princes of the Grimaldi. If the reigning prince were to die without leaving a male heir, Monaco, according to the treaty, would be incorporated into France. In 2002, realizing he had a 43 year old bachelor son, Rainier amended the constitution to allow the crown to pass to his daughters should Albert not marry.
Grace, Princess of Monaco (1929-1982)
Grace was born in Philadelphia to an affluent and influential family. Her father was an Olympian and a Democratic nominee for Mayor of Philadelphia and was appointed by President Roosevelt as National Director of Physical Fitness. Her mother taught physical education at the University of Pennsylvania and coached women’s athletics at Penn.
Her Uncle, George Kelly, was a Pulitzer prize winning dramatist, screenwriter, and director and used his influence to gain Grace admission to the American Academy of Dramatic Arts in New York. Grace became one of the biggest movie stars of her generation.
In 1955 she was sent to the Cannes Film Festival and invited to appear in photos with Prince Rainier. After a year-long courtship, they were married in 1956.
Grace was not allowed to continue her acting career after her marriage. She instead devoted herself to her role as Princess, become heavily involved with the Red Cross of Monaco and the Rainbow Children Coalition.
On September 13, 1982, Kelly was driving back to Monaco after spending time at her country home. During the drive she had a stroke, lost control of her vehicle, and drove off the mountainside. She died a day later.
An article on their relationship
Prince Albert II (b. 1958)
Prince Albert is one of the wealthiest royals in the world with a net worth at more than $1B. He attended Amherst College in Massachusetts, studying political science, economics, music, and English literature, and completed his education with a Bachelor of Arts degree in Political Science. He toured Europe in 1979 as part of the Amherst College Glee Club.
Albert competed in the bobsleigh for five consecutive Winter Olympics on behalf of Monaco, and was their flag bearer at the 1988, 1994, and 1998 Olympics. He is also a judo black belt.
He became Prince of Monaco when his father died in 2005.
Marriage:
Prior to his marriage his status as a bachelor was a hot topic of discussion. He was known to date well-known fashion models and actresses, however at age 53 had never married. It was rumored that Albert was gay, something he expressed great frustration with in the press. In 2006 he attended the opening ceremony of the Torino Olympics with South African swimmer Charlene Wittstock. They were engaged in 2010, and married in 2011.
There are rumors that Charlene tried to flee the country the day before their wedding. It is reported that the future bride, after discovering Albert may have fathered yet another child during their relationship, attempted to flee as many as three times before their wedding, however was always intercepted at the airport. It is also said she attempted to seek refuge at the South African embassy, and that officials in Monaco ended up hiding her passport so she could not leave the country.
Moreover, during their wedding, Charlene openly cried at parts, and Prince Albert was caught on camera begging her to kiss him. Honestly, she looked pretty miserable the whole time. The palace has denied all of these claims.
During their honeymoon, they stayed in separate hotels
Here's everything you ever needed to know about their wedding
Watch it
Prince Albert is passionate about the environment and an avid sportsman. Prince Albert speaks French, English, German, and Italian. He speaks English with basically no accent thanks to his American mother.
Illegitimate Children
In 2005, the day before Prince Rainier died, Albert publicly acknowledged he had fathered a son out of wedlock. In 2006, he confirmed he had also fathered a daughter. These children were barred from the line of inheritance because of a 2002 constitutional amendment requiring an heir’s parents to be married.
Alexandre (b. 2003)
Alexandre’s mother (Nicole Coste) was a flight attendant for Air France and met Prince Albert when he was a passenger on a flight. He asked for her number, the beginning of a years-long affair. The relationship ended at the insistence of Prince Rainier. Albert visited Alexandre and Nicole often, however when he refused to acknowledge Alexandre publicly, Nicole sold an interview and pictures to the media. Albert was in mourning for his father and made no public comment, but later did acknowledge paternity. Alexandre and Nicole live in France at an estate given to them by Albert.
Jazmin (b. 1992)
Jazmin’s mother, Tamara, met Albert while working as a waitress. Albert knew of Jazmin and visited her, however did not acknowledge her publicly until she was in high school to protect her identity. In 2006 the French magazine Voici published photographs of Jazmin and her mother on a visit to Monaco, outing her as Albert’s daughter. She has attended events with Albert and Charlene, and is listed as a sponsor for her father’s royal foundation.
An interview with Jazmin
Princess Charlene (b. 1978)
Born in Zimbabwe, Charlene’s family relocated to South Africa in 1989. She represented South Africa at the 2000 Sydney Olympics, finished fifth in the 4x100 meter relay.
Albert and Charlene met at the Mare Nostrum swimming competition in Monaco in 2000, however were not seen together until 2006.
Charlene converted to Roman Catholicism for her wedding, and has learned French and Monegasque after her move to Monaco. She is an ambassador for the Special Olympics, patron of the South African Red Cross, and is passionate about sport.
In recent news, she completed “the crossing” water bike challenge, a 180 kilometer water bike race for charity.
An interview with Charlene and Albert on the 1st birthday of their twins
Albert and Charlene have 2 children:
Hereditary Prince Jacques *twin* (b. 2014)
Princess Gabriella *twin* (b. 2014)
Gabriella was born 2 minutes before her brother, however because of the constitution her brother will inherit the throne. They are super sweet together and you see them at events often.
Princess Caroline of Hanover (b. 1957)
Caroline is the eldest child of Rainier and Grace Kelly, however because of the constitution her brother, Albert, sits on the throne of Monaco. She served as de facto first lady of Monaco until the marriage of Albert and Charlene.
Until the birth of her niece and nephew she was heir presumptive to the throne, although she had only held that title since 2005 after the change of the constitution to include female heirs.
Caroline received her French baccalaureat in 1974, and received a degree in Philosophy from Sorbonne University. She is fluent in French, English, Spanish, German, and Italian. Her hobbies include horseback riding, swimming, and skiing.
Marriages:
Married Phillippe, a Parisian banker, in 1978. The couple divorced in 1980 with no children.
Married Stefano in 1983, the sportsman heir to an Italian industrial fortune. The two had to marry in a civil ceremony rather than a religious ceremony because Caroline, a Catholic, was divorced. Caroline was 3 months pregnant at the time of their wedding.
They have three children:
  1. Andrea Casiraghi (1984)
  1. Charlotte Casiraghi (1986)
  1. Pierre Casiraghi (b. 1987)
Note: The Casiraghi’s are all very beautiful and very fashionable but I don’t want to go much into them here because they are so far down the line of succession. They’re fun to follow for their fashion if you have the time to check them out.
Married Ernst August, a Prince, in 1999. They have one daughter, Princess Alexandra.
Caroline is thus a Princess twice-over, through her family and through her husband. She and Ernst August have been separated since 2009 however are still legally married, thus she retains the title of Princess Caroline of Hanover.
Read about all of her weddings here
See her speaking in English around 12:00 here
Princess Stephanie (b. 1965)
Stephanie was in the vehicle with her mother when Grace died. She suffered a fracture of the neck.
She has studied classical dance and piano, and competed in gymnastics and horse riding. She interned at Christian Dior and debuted as a model in 1984. She has a swimwear and perfume line, and owns cafes and stores in both Monaco and Barcelona. She also has sold more than 2 million copies of her song, Ouragan, and sold 1.5M copies of her album Besoin. She recorded “In the Closet” with Michael Jackson, however is listed as “mystery girl” in the credits.
Marriages/Relationships:
Stephanie married her former body guard, Daniel Ducruet, in 1995. When Rainier learned of their relationship Daniel was not only still his employee, but had a pregnant girlfriend too. Stephanie gave birth to their two children “out of wedlock” because Rainier refused to grant permission for them to marry, however eventually relented. The two divorced a year later after Ducruet was photographed naked with a stripper.
Read more
They have two children:
  1. Louis (b. 1992)
  1. Pauline (b. 1994)

Stephanie and Jean never married, however have a child together. He was Rainier’s Head of Security. She did not identify him on the birth certificate and it was not confirmed that he was Camille’s father until she confirmed it herself on her Instagram.
More about Jean

Stephanie met elephant trainer (yeah, you read that right) when she presented him with the award for “best animal tamer” at the Monaco Circus Festival in 1997. Franco, a decade older than Stephanie, was married with two children at the time. Franco left his family for Stephanie, moving her and her three children into his circus caravan in Zurich. Marrying in 2001, their relationship lasted 18 months until their divorce.
An interview with Stephanie in English in 1990
Why is he a Prince and not a King?
From vogue:
It goes back deep into the history of Monaco. Monaco has always been a tiny nation, and, for protection, allied itself with (or, at some points, was flat-out annexed by) big powerful countries, with big powerful rulers—aka kingdoms, or, a nation ruled by a king or queen. So Monaco’s rulers styled themselves as prince and princess. That, by definition, made the nation a principality, or one ruled by prince or princess.
Regardless, Albert actually plays a bigger role in the day to day operations of the country than most of his European peers. Legislative power is divided between the Prince who initiates the laws, and the National Council who votes on them. Executive power is retained by the Prince, and he has full judiciary powers.
Jewels
See their tiara collection
I think the Ocean Tiara, gifted to Charlene for her wedding, is particularly interesting. You either love it or you hate it.
The Grimaldi Curse
What do you think?
submitted by cincbus to RoyalsGossip [link] [comments]

Running a Business as an Artificer

In a previous article I looked into the practicality of building a Mage Tower for yourself. That was received fairly well, so I think I'll move onto my favorite class, the Artificer. Now, an Artificer doesn't necessarily need a tower as a base of operations, and given the somewhat more limited spell selection and 1/2 Caster nature, thought I'd focus more on the innate ability of an Artificer to be a small business owner by merits of Tool Proficiencies! Mundane and Magical Item are simple to make with all the Tool Proficiencies you are able to acquire at a relatively low level.
This guide could also be quite beneficial to Forge Clerics or any Wizard, Bard or Caster that knows Fabricate.
I recommend several resources to look up or familiarize yourself with before you take on this enterprising business opportunity.
1) Chapter 6 of the DMG features the Downtime Activity of Running a Business. It breaks down to 1d100+X, X being a number of downtime days that you spend running your business. If you can get above a 60 on the roll, congrats, your business makes a profit for that month.
2) Eberron: Rising from the Last War. You'll need this book if you want to play an Artificer.
3) Exploring Eberron presents two new Artificer Subclasses as well as a few new infusions I reference here, namely Healing Salve and Quiver of Energy.
4) Acquisition Incorporated is a great source for new rules to allow a business to be run while you continue to adventure, allowing a constant background stream of income to help fund future adventuring opportunities. You can use as many or as few options as you'd like, but the Hireling options to run the business in your absence are a nice touch.
5) If you don't want to use traditional Hirelings, but a more customizable NPC, you could use the Sidekick Options from the Essentials Kit and the upcoming Tasha's Cauldron of Everything. I will be recommending Sidekicks for each of the business models in the examples below.
6) Waterdeep: Dragon Heist gives basic operating costs for running a tavern and One-time and Recurring fees for Guild Memberships. Given the prominence of Guilds in Eberron and other settings, it is a good standard to use for other settings.
7) Xanathar's Guide to Everything has a fantastic breakdown of Artisan Tool uses and Skill Checks that will be immensely useful to Artificers or businessmen looking to practice a trade.
The following examples will be based on the following assumptions:
1) You will be running this business on your own.
2) You have options to get hirelings or other PC help should you want/need it.
3) You are level 6. This is the first level where a lot of this becomes feasible because you gain your Tool Expertise class feature and are now the best on the block at using Artisan Tools. You also gain a nice expansion to your Infusions that you can learn and I would think that knowing the Enhanced Weapon Infusion would count as having a schematic allowing you to enchant a basic +1 weapon.
4) We can use the upcoming Tasha's Rules for Character Creation on the Sidekicks so that you can swap out one Skill Proficiency for a Tool Proficiency. Wouldn't make sense to hire someone to run a weapon smithing shop who couldn't use Blacksmith Tools.
Feel free to submit your own business models using the following format:
  • Business Focus
  • Artificer Subclass or Subclasses best suited.
  • Tool Proficiencies needed.
  • Helpful Infusions. I include these here because I believe that having a relevant infusion should count as the required schematics necessary to create a magic item. I also think that they should definitely look different than the standard fare that traditional enchanters sell.
  • Business location.
  • Primary focus of business. What you will be selling or offering to customers.
  • Common or Uncommon Magic Items to supplement mundane sales when you hit level 10 and can make them in 1/4 the normal time and 1/2 the price of anyone else.
  • Sidekicks you could use in the business.
  • Other Party members who could help you besides the Forge Cleric, Bards, Rogues or any Spellcaster that knows *Fabricate*. You can Assume that the above classes are inferred good business partners for any of the jobs listed below. This guide will be focusing on those with Tool Proficiencies from Class, as anyone could grab a Guild Member background and be helpful as well.

Businesses

Wandsmith/Arcane Focus Maker

  • Artillerist. This subclass lends itself well to a Wandslinger and the level 5 class features give a lot of attention to the Wand.
  • Armor of Tools, Woodcarver's Tools, Jeweler's Kit, Glassblower's Kit. Woodcarving for Wands, Rods and Staves. Jeweler's for Wands, and Crystals. Glassblower's for Orbs.
  • Enhanced Arcane Focus, Replicate Magic Items (any common wands or staves, Wand of Magic Detection, Wand of Secrets), Homunculus Servant, Replicate Magic Item (Wand Sheath). The Enhanced Arcane Focus should lend you to easily make decent wands and even Infused Wands. Replicating Magic Items for schematics for easy to make Common Magic items to upsell to customers. Homunculus Servant for extra help around the shop.
  • Cart, Wagon, Boat, Shop. You could have 2-3 wands on hand in a cart, a covered wagon with carving tools set up or even a section of a ship dedicated to making and selling your wares. If applicable, you could even buy a permanent location to sell your wares, this will be your best bet for glassblowing, as your toolkit still requires you to find a suitable heat source to form liquid glass. Work your way up to being your own Gilmore's Glorious Goods, Invulnerable Vagrant, or Fantasy Costco.
  • At this location, Wands, Rods, Staves, Crystals and Orbs will be your meat and potatoes. Basic Spellcasting Foci for any aspiring Wizard, Sorcerer or Warlock. You could even branch out into Holy Symbols, and Druidic Foci if the demand is there. While a basic Spellcasting Focus only needs to be between 5gp and 20gp. These are easily made in a single day of downtime crafting. You could even customize more expensive version of them for Nobles or highly opinionated casters to distinguish yourself from other magic shops.
  • Common and Uncommon Wands and Staves. Mostly Imbued Wands or Orbs of Resistance. Wands of Magic Missile, Burning Hands, Ice Knife, Catapult would all fall under these categories. Could even make a Common Wand that requires attunement, and grants the attuned the ability to cast a single Cantrip (always at Level 1) as a Novice Wandslinging item. Scrolls could be re-flavored as single use wands.
  • For Sidekicks, an Expert would be great to help you churn out mundane items, while a Spellcaster would help you keep a steady stream of lower end Magic Items available.
  • Eldritch Knights and Tome Warlocks would make great business partners. Eldritch Knights would probably push you to sell Rubies of War Mages also, bringing in a new area of clientele and the ability to advertise through Weaponsmiths for when they have some adventurers come through.

PainteSculptoGeneral Artisan

  • Any Artificer
  • Armor of Tools, Painter's Kits, Calligrapher's Kit, Glassblowers Kit, Woodcarver's Kit, Mason's Tools. These cover the gambit of common medium to work with.
  • Homunculus Servant. Most other Infusions are combat based, but a Homunculus is a nice extra set of hands(tentacles or claws?) to help pass you the right tool and to clean off your brushes.
  • Can work from Cart, Wagon, Boat or Shop. You might want a combo of Wagon and Shop, with a mobile studio to get different landscapes and to collect different material and a shop for a gallery from which to sell things.
  • Paintings, Sculptures, Wood Carvings, Reliefs and finer doo-dads will be your main stock. From carvings of monsters that you've fought, self-portraits of people you've met, landscapes of other planes, or just finely made custom Dragonchess sets with pieces that look like real people. You could even specialize in ship figureheads or shop signs for taverns or other businesses. If you can find a way to make a permanent Magical Tinkering effect of the static visual image, that's a nice storefront display right there.
  • Illusion enchanted paintings for a Harry Potter style feel would be good magical items, or even Dragonchess sets that can move themselves.
  • Experts will probably get more mileage for the tool proficiencies than the Spellcaster unless your Enchanted portraits become a real hot commodity.
  • Kensei Monks and Battlemaster Fighters each get proficiency in a set of Artisan's Tools as a Class Feature. Monks get Calligrapher's kit, but Battlemasters get to pick their choice, so could easily be Painter's or Woodcarver's.

Crossbow Manufacturer

  • Battlesmith, Artillerist
  • Armor of Tools, Woodcarver's Tools, Tinker's Tools, Smithing Tools, Carpenter's Tools. You will be mostly working with Wood and steel. Woodcarver's Tools lets you make 20 arrows as part of a Long Rest per Xanathar's.
  • Repeating Shot, Quiver of Energy, Enhanced Weapon, Homunculus Servant. Enhanced Weapon for a reason to be able to make +1 crossbows. Quiver of Energy might be useful for some arrows that add a bit of elemental damage to a shot, even if only +1 fire or lightning.
  • You can run a smaller shop out of a cart or wagon and be mostly custom orders, or you can have a fixed shot with dozens of different styles ready for sale and enchantment services on request.
  • Hand, Light and Heavy crossbows as well as arrows and bolts will be your primary trade. You can also Silver arrows and bolts and filigree the crap out of some crossbows if people are interested in flaunting their status that way. Pretty straight forward with these mundane items.
  • Walloping Ammunition, Unbreakable Arrows, Elemental Burst Arrows and Quivers of Ehlonna will be easy sources of magical flare in your shop.
  • Experts will be your main shopkeepers and re-stockers. Warriors if you want someone to do demonstrations.
  • Rangers, Arcane Archer Fighters, Kensei Monks will make excellent business partners. The Ranger especially brings a host of appropriate spells for later game enchanting. The Kensei will probably focus on more "traditional" Bows, which can help expand your clientele.

Potion Brewer

  • Alchemist
  • Brewer's Kit, Alchemist Supplies, Herbalism Kit, Poisoner's Kit. It is called out in Xanathar's Guide that an Herbalism Kit is required to make Healing Potions. So that's something you're definitely invest in. Also, in Xanathar's for .5lbs and 25gp of material, you can make one Alchemist Fire as part of a Long Rest with an Alchemist Supply Kit. That's not even counting what you can make during the day as Downtime. Stock up before you leave the city and you can make yourself one firebomb a night!
  • Healing Salve and Homunculus Servant. Healing Salve is basically a 4 use touch range Healing Word you can make. This would be a great basis for Keoghtom's Ointment. I also feel like at this point I don't need to explain why Homunculus Servant keeps appearing on these lists.
  • You could run this out of a cart or wagon, but i'd be worried about all those Alchemist Fire supplies rattling around. Same with a boat, unless you're just a Riverboat. A physical Shop would be best for what you need, although a cart/wagon for traveling with already made merchandise is a nice way to spread the brand name and to gather exotic or non-local supplies.
  • Healing Potions! You are the local healer. You will also probably have on hand a good number of natural remedies for people who can't afford a constant stream of Healing Potions and instead use the Medicine Skill Proficiency to treat wounds. You can also make a single item of either Alchemist Fire, Acid, Antitoxin, perfume or soap as part of a Long Rest with an Alchemist's kit, so you can have a varied catalogue. makes sense to me that Sunrods (fantasy glow sticks) would be something you'd make with Alchemist's Supplies. You could even dip into Poison's, that wouldn't be advertised of course, but would include a bit of a premium on their sale for those in the need of such a thing.
  • As you level up you can more easily make Potions of: Greater Healing, Fire Breath, Hill Giant Strength, Resistance and Water Breathing. You can also easily make an Alchemy Jug, which can make you day to day operations even cheaper as you can simply have the jug produce some of the more mundane liquids you may sell. The Decanter of Endless Water is also a must have item and too easy of a sale to anyone adventuring near or into a desert. Keoghtom's Ointment is also a nice Emergency Medicine that you could sell to a local Hospital or Militia.
  • Expert's are your best bet at brewing basic potions for you and keeping the mundane supplies stocked. A Spellcaster would be able to expand your inventory with Climbing Potions, Beads of Nourishment, Beads of Refreshment, Candle's of the Deep, Perfume of Bewitching and Tankard's of Sobriety.
  • Druids, Eldritch Knights, Monks and Rangers would be good partners as they can easily get Nature and Medicine proficiencies for a good number of the items that you make.

Tavern Owner

  • Any Artificer, but strong lean to Alchemist due to class flavor.
  • Brewer's Kit, Carpenter's Kit, Cook's Utensils, Alchemist Supplies, Herbalism Kit, Glassblowing Kit. The Brewer's Supplies should be obvious, but outside of the business, you can Purify1 gallon of Water over a Short Rest and 6 Gallons over a Long rest, a handy skill to have if you aren't near someplace with Fresh Water, like the open ocean. The Cook's Utensils are also a given with a Tavern, but outside of combat they allow a creature to regain 1 extra HP per Hit Dice they spend on a Short Rest. That may not sound like much, but it effectively makes each Hit Dice one higher on average (1d6+1 has the same average as 1d8). The Carpenter's Tools are so that you can fix all the furniture that will break during the inevitable bar fights. The Alchemist Supplies are actually for embalming creatures you encounter so you can have that Mindflayer Taxidermized as a display item in your bar! That's a feature I don't think any other local bar will have. Herbalism Kit is for working with hops, or branching into a bit of Potion Making if you want. Glassblowing is for you to make your own signature glassware that you can serve with the expensive drinks and offer as souvenirs.
  • Homunculous Servant, Replicate Magic Item (Tankard of Sobriety). Tankard's of Sobriety seem like the perfect item for a bartender or bar owner. You can drink as much as you want but still stay sober. Might not be as much fun as regular drinking, but good for keeping your head about you and one hell of an advantage in a drinking contest.
  • You could run this out of a Cart or Wagon as a kind of portable bar for just drinks. If you got a decent sized ship you could even expand it to a casino boat. However, a physical shop is the best choice here, specially if you plan to expand it to housing several rooms. Location is also key here, so make sure you spend some downtime doing some Investigation, Insight and History checks to learn all you can about potential locations you might set up.
  • Beers, Wines, and Spirits of all kinds, with tasty food to boot! This is the stereotypical D&D Player business. There's an entire chapter of Waterdeep: Dragon Heist dedicated to setting up and running a tavern if you want inspiration. Feel free to include specials following your adventures of meat from creatures you've slain! Hydra-Burgers should be tasty.
  • Mostly Wands of Prestidigitation and Decanter's of Endless Water for cleaning the bar and Alchemy Jugs for an easier way to produce cheap beer and wine with basically no overhead costs. Dust of Dryness might be nice to have on hand for cleaning up spills as well. Oh, and don't forget to keep a Wand of Magic Missiles behind the bar for those rowdy patrons.
  • Spellcasters might make the best brewmasters of the sidekicks due to their increased Mental Stats. They can also help out with cleaning, and if they get to a point where they can Detect Poison and Disease, that would be a huge help come Health Inspection time. Experts will make good Brewers and can step up behind the bar to help out with their wide range of proficiencies. Warriors are good Bouncers and a way to take care of those pesky Dire Rats in the cellar.
  • Way of the Drunken Fist Monks will either be a godsend or a curse for you as a business partner. Other Monks and Rangers would make a good partner as their naturally high Wisdom scores would help with Insight and Perception to keep an eye on patrons and employees. And no one is better in a bare knuckle brawl than a Monk, you could even put a fighting pit in your tavern if you want that kind of atmosphere, but I'd be sure to have a place to check weapons at the door so fights don't escalate too much outside of the fighting pit. Barbarians and Fighters have the CON to put down the drinks for Taste Testing and still being able to be a Bouncer. Beastmaster's can use their companion as a novelty server or even tavern mascot. And while I said I wouldn't include them on the list, I just have to say that any Bard would go here wonderfully.

Weaponsmith

  • Battlesmith (It's in the name)
  • Smithing Kit, Alchemist Supplies, Leather Working, Jeweler's Kit, Woodcarving Kit. The Smithing Kit and Woodcarving kit should be obvious as 95% of the weapons are made from metal or wood. The Leather Working Kit is for grips and wraps on the handles of weapons. Jeweler's Kit is for making fancy versions of weapons. Alchemist Supplies is for Silvering Weapons or using chemicals to stain the metal other colors.
  • Homunculus Servant, Armor of Tools, Enhanced Weapon, Returning Weapon, Radiant Weapon, Replicate Magic Item (Moon-Touched Sword), Replicate Magic Item (Armblade). I think both the Radiant Weapon and Moon-Touched Sword Infusions would be good enough to count for the schematics to make Moon-Touched Swords for you. Enhanced Weapon for a basic +1 weapon.
  • You need a forge for these, and that means that Carts and Wagons are only good for transporting completed merchandise to sell. The sheer weight needed for your forge makes a boat out of the question. Like the tavern, a physical location is the best bet for you.
  • Anything that isn't a strictly ranged weapon is your stock and trade here. The most expensive mundane melee weapon is the Greatsword at 50gp. That means it will take you a full day (25gp) to make a single one. All other weapons can be made in a few hours. You'll also want to have some farming supplies and tools on hand in order to maximize your customer base. Hoes, pick axes, crowbars, buckets, barrels, Caltrops, Ball Bearings, metal religious symbols etc. Silvering Weapons and adding gold/silveelectrum/gemstone decorations to mundane items are a great way to offer wares to richer customers. Yes, Lord Grantham ir'Lupiloo has a fine rapier, but he doesn't have a rapier made of Bulette-scale Damascus steel, with a hydra skin wrapped pommel and his name engraved in gold embossed Draconic along the crossguard. That's how you make a name for yourself, because Lord Brendit ir'Flaglap is going to HAVE to have a nicer Longsword than that cur for next week's gala.
  • Moon-Touched Blades, Weapons of Warning, +1 Weapons and a weapon with a single minor property from the table on page 143 in the DMG will be the easiest and fastest for you to replicate.
  • The Expert and Warrior will be best for if you want mundane items being churned out of your forge. The Spellcaster would be a better hire if you want to focus on enchanted items. The difference in what you will be able to do will be based on your location. Rural areas will focus on mundane most likely, while cities will have more demand and client base for fancy mundane and enchanted.
  • Fighters, Barbarians, Monks, Paladins and Blade Pact Warlocks would do great here as partners.

ClothieArmorer

  • Armorer, Battlesmith
  • Smithing Kit, Leatherworking, Weaver's Tools, Cobbler's Tools, Alchemist Supplies. SMithing and Leatherworking are straightforward. Weavers is for non-armor clothing if you want to instead open up a clothing boutique. Cobbler's tools for if you want to make shoes. Fun fact, with Cobbler's Tools you can spend a Long Rest to add in a 3" by 1" hidden compartment into a pair of shoes or boots.
  • Homunculus Servant, Enhanced Armor, Reflecting Shield, Boots of the Winding Path, Armor of Absorption, Armor of Tools.
  • You could do a clothing store, shoe repair and custom designing, make and sell leather armor, custom tailoring or a dry-cleaning business (Prestidigitation + Mending) out of a cart, wagon or boat, but for the same reasons as with a weaponsmith you need a physical location if you want to make metal armor. Make it work, people!
  • Congratulations, you are now you party Rogue's favorite person and source of disguises. You'll have to decide the breadth and scope of just what kind of business you want to run first. Focus on just mundane clothing for commoners to nobles, or do a combination of common clothing and simple armors. Metal armors and shields will require a forge. If you are able to build yourself up, you could eventually do everything out of a large building with a little bit of everything like your own fantasy Macy's. One storefront for expensive dresses, gowns and suits. Next door is more common or work wear, and out back is the forge with protective armors, leathers and shields. This would be a nice way to ensure that all your armor pieces match, because nothing is worse than finding a great piece of new armor that just completely clashes with your personal aesthetic. This also to me just seems like a great way to play a Garrak like character. (If you don't know who that is, please see yourself over to Netflix or CBS All Access and watch all of Deep Space 9 as soon as possible.)
  • Cloaks of Defense, Cloaks of Many Fashions, Cloaks of Billowing, Cloaks of Elvenkind, Cloaks of the Manta Ray, Sentinel Shields, Robes of Useful Items, Brooches of Shielding, Cast off Armor, Boots of Elvenkind, Gleaming Armor, Boots of the Winterlands, Winged Boots....there are so many thematic Common and Uncommon Magic Items for you to make here.
  • Experts will be your go to for mundane sewing, forging and cobbling. Spellcasters if your enchanting business takes off and can run the Dry-cleaning aspect while you're gone.
  • Rangers, Monks and Arcane Archers will do well here are they tend to favor DEX and WIS. Also, if you do end up going into a clothing business with a rogue and you don't name it "Cloak and Dagger" then I think you actually lose a Character Level.

Shipwright

  • Any, but Battlesmiths and Armorers might do best as they would tend to have higher STR.
  • Armor of Tools, Carpenter's Tools, Woodworking Tools, Smithing Tools, Navigation Tools. You're mostly going to be working with wood here, and a bit of metal also. Navigation Tools just seems like a good choice, unless you want the RP of being a master of building ships, and then being completely unable to use or navigate in them.
  • Homunculus Servant, Replicate Magic Items (Cap of Water Breathing, Ring of Water Walking, Cloak of the Manta Ray). The Magic Items that you can replicate allow you to fully inspect or repair any ship while it is in the water.
  • You're going to want a shop. Located next to a large body of water. And depending on the size of the ships you intend to build, it should also be connected to an ocean eventually. You could theoretically have this business from a boat, if you make a large enough ship that you could pull alongside other ships to repair them, but I think you're best off with a permanent location.
  • As a Shipwright, you make ships! Boats, galleys, rowboats and everything in between. You'll want to start off with smaller boats first to build up your money until you can invest in making a large ship. According to the DMG, a Rowboat costs 50gp to make, a Keelboat costs 3,000gp a Sailing Ship or Longship costs 10,000gp and a Galley costs 30,000gp. Other than Rowboats, which you can make in a single day, these are going to be very long projects. From 120 days for a Keelboat to about 3.3 years for a Galley if you are working by yourself without any magical aid. Even if you do hire multiple sidekicks or just general hirelings, you aren't going to get paid until the entire job is done, but they will all need to be paid while they work on the ship. Instead of making brand new ships, you could also repair existing ones, and as an Artificer, you almost certainly have the Mending cantrip which can help you.
  • Candle's of the Deep, Heward's Handy Spice Pouch, Orbs of Direction, Ropes of Mending, Alchemy Jugs, Caps of Water Breathing, Decanters of Endless (fresh)water, Eyes of the Eagle, Gloves of Swimming and Climbing and Wind Fans are all magic items that you could sell to shipowners and crews to help them in their travels. Ghosts of Saltmarsh also has a number of Ship Upgrades that you could offer.
  • Experts are going to help you the most here as they can get the most amount of kit proficiencies to help across a variety of problems. Spellcasters can help if you decide for focus more on maritime magical goods.
  • If you plan on building ships from scratch, then you are going to need every Forge Cleric and Fabricate Spell you can get your hands on. But be careful, if you are able to start churning out ships in a week for half the cost of the competition, then that is a LOT of people that you are putting out of business and there is sure to be repercussions. For a non-magical approach, just about every party has something that they can contribute to this project. Martial classes will DO WORK on cutting down lumber and getting that ship together. Partial Casters can help speed up certain aspects of building and augment others through buffs.
Updated for multiple spelling, grammar and formatting errors

Please Feel Free to Submit your own Business Ideas! I'll add them if they fit the stated format. Punny Shop names encouraged!

submitted by Bluesamurai33 to Eberron [link] [comments]

Ever wanted to buy a stock before it's a rocket or 10 bagger? SBW got you covered.

Hello, you may know me from DD posts about IVZ and 3DP. I'm still heavily in these. But today I bring you SBW.
Ok for real, this might be the laziest DD you've read because it was copy pasted direct from hotcopper. But it will also be the best DD you've read (no offence to u/bigjimbeef recent DD on this but he's always drunk and while his DD did get me interested in this, I think maybe some people didn't take his post seriously because the post read like he had a beer in one hand and his dick in the other).
But I've been thinking lately... wouldn't it be nice if I could, for once, jump on a stock, before it rockets? Like... Every stock I've been in so far has holders who are already 10 bagging. How do they find these stocks and how can I become one of them?
Well, here is your chance. Full disclosure, I'm in at 26.5c, closing price today is 24.5c. It IPOd at 35c so we are still at bargain prices. No rocket yet. If you can think of a reason not to buy, please say so, before I take a larger position tmw morning, as I am trying to keep myself from getting overly keen on yet another stock but so far I can't find a good reason to put money anywhere else.
Copy pasta below:
I thought it was about time that I made the “Ultimate Guide to SBW” and consolidated months of research and analysis into one comprehensive post. Then we can add bits to it from there as more positive news develops.
Let us start with capital structure.
Capital Structure and Why This Is Important!
There are currently 139 million shares on issue, sitting at a price of 32 cents.
This gives a Market Capitalization of approximately ~45 million AUD.
Keep this in mind when we discuss partners and peers later - it’s arguably a more important metric than share price.
The Top 20 shareholders of SBW (which includes key management as the Top 2 holders) have about 90% of the stock on issue. The interests of management are well-aligned with shareholders.
What does this mean in plain English? It means management are extremely incentivized to perform, and are not just idly sitting by collecting an easy paycheck like so many other ASX companies. They have as much at stake as you do! Probably more.
The Core Business
The core business is a profitable operation which has been selling weighing systems to both retail and healthcare sectors – with reliable recurring revenue from customers including, but not limited to, household names like Toshiba and Fujitsu.
SBW have a combination of weighing + artificial intelligence + advanced mathematics which cannot be easily duplicated. The company was first founded in 1971 and was one of the first to shift from mechanical to digital weighing and ultra-thin IoT load sensors.
If you are interested in reading up on some of their patents, please see this link:
https://patents.justia.com/search?q=Shekel scales
I found 11 separate patents here, which are probably not an exhaustive list, but ranging from weighing vehicles in motion, to load cell devices (this is the flagship technology), point of sale apparatus and infant weight systems (for their medical customers)
SBW's three main technology pillars, including patented ultra-thin high precision load sensors, can distinguish between Coke, Fanta & Pepsi - even if they are all in 1.5 litre bottles!
The Hitachi Project (Hitachi’s Market Cap = roughly ~33 billion USD at time of writing, SBW = ~45 million AUD)
http://hlds.co.jp/product-eng/1079
[Translated from Japanese] Hitachi-LG Data Storage. Inc. exhibited in “NRF 2020 Retail’s Big Show” which took place at Jacob K. Javits Convention Center in New York from 1/12-1/14/2020, where Unmanned Store solution using 3D LiDAR(TOF) was jointly exhibited with Hitachi America, Hitachi Vantara, and Shekel Brainweigh (Israel).
Some quotes I found from Hitachi themselves
“Micro-markets are the fastest growing segment of convenience shopping. We see them exploding in high traffic areas, such as workplaces, campuses, train stations and airports,” said Hideki Hayashi, Sales and Marketing Manager, Hitachi EU Ltd.
“Deploying the joint Shekel-Hitachi solution enables retailers and micro-market operators to provide the 24/7 frictionless shopping experience consumers demand without sacrificing accuracy, performance or profitability.”
“As the manager responsible for LiDAR products in EMEA markets, I consider the R&D and commercial collaboration with Shekel Brainweigh to be the perfect partnership as we both bring our respective capabilities to develop a seamless consumer shopping experience. We are extremely pleased to collaborate with Shekel Brainweigh, which we believe is the best digital weighing technology developer globally."
“The collaboration builds on our expertise in optical motion sensors, together with Shekel’s advanced Product Aware Technology, and further strengthens our commitment to overcome the challenges, and address the significant opportunities, in global retail store automation.”
https://www.youtube.com/watch?v=P-uxk2Ycoqw
The Open Retail Initiative
https://www.lfedge.org/2020/02/13/n...ensor-fusion-for-intelligent-loss-prevention/
For the one-year anniversary of ORI, six initiative members Edgify, Flooid, Shekel and LF Edge members HP, IOTech and Intel inspired by the initiative, worked together on a demo for the Intel booth that showcased the value of Real Time Sensor Fusion for a loss prevention use case at self-checkout. The retail environment has become incredibly complex. The latest technologies enable data-driven experiences and unlock business value like never before, yet there is still a lack of interoperability making it difficult for retailers to deploy integrated solutions with speed and ease. The demo illustrates how integration roadblocks can be a thing of the past.
The demo pulls together real time data through the EdgeX middleware from different common systems including POS real-time transaction log, CV-based object detection, scale solution, and RFID, and data fusion—all in a single pane of glass.
Here are some PowerPoint slides of IBM, Intel & Hewlett-Packard talking about the joint solution
https://wiki.edgexfoundry.org/downl...amp;modificationDate=1579904283000&api=v2
The Fast Track Project
https://www.edgify.ai/retail/
Reduce time at till and selection at self-checkout by up to 98%. Computer vision-based product recognition, that continuously learns directly on the till, so the accuracy of the detection always increases.
Friction-less stores are great in theory but extremely complicated to scale in practice. Our edge training solution makes autonomous stores scalable, by having all the AI train directly on the camera. No infrastructure costs and no added complications.
Reduce incorrect selections by up to 90%. Either intentional or unintentional, use computer vision that is trained directly on the SCO itself to reduce loss by more than half!
No barcodes, no packaging, no worries. Simple USB cameras can detect the produce at close to 100% accuracy. Use as a decision support for cashiers, or to avoid consumers having to go through long and confusing menus.
https://www.edgify.ai/wp-content/uploads/2019/08/Retail_Intro.pdf
https://twitter.com/Edgify_AI/status/1277859718413930505
https://twitter.com/Edgify_AI/status/1230534216133332997
Shekel’s Visual Recognition Platform embedded with Edgify’s machine-learning training framework is the world’s first cloudless software that automatically recognises products, including fresh produce, at a retail self-checkout.
This ~45 million AUD Market Cap company allows retailers to potentially bypass expensive cloud services from Microsoft, Google and Amazon.
Sending data to the cloud is a very costly process with the Google Cloud Platform charging 1,000 stores more than US$7.2 million in cloud computing power per annum.
https://www.youtube.com/watch?v=FrpZ56IdFtg
https://www.youtube.com/watch?v=lpqwqQ1tJ4A
You can see the Shekel system 35 seconds in.
Patnership with Madix (2nd Largest Retail Shelves Manufacturer in NA)
https://www.bloomberg.com/press-rel...ade-product-aware-cabinets-to-retail-industry
NEW YORK -- January 13, 2020
Madix Inc., the second largest retail shelves manufacturer in North America, and Shekel Brainweigh Ltd. (ASX: SBW), the leader in advanced weighing technology, today announced the availability of ready-made Product Aware shelves and solutions for the retail industry.
“By seamlessly integrating Product Aware shelves into our hardware, our customers are armed with accessible data giving them reliable inventory visibility and assisting them in addressing over-stock and out-of-stock problems, as well as better control over shrinkage” said Steve Kramer, VP Sales, Madix.
“For the retail industry, this is a defined competitive edge that promotes the opportunity to increase profitability.”
Conclusion
So, remember - the core scales business is what drives the revenue we see today, but the innovation division is where the real potential resides. That will take a few more months/years to play out. I think most people are buying for the fully autonomous frictionless retail technology which comes with a huge addressable market. That’s still being undervalued in my humble opinion.
Considering there are quite a few ASX-listed tech companies with no revenue and over 100 million market cap (some even @ 1 billion market cap right now…
I don’t see why SBW couldn’t move past ~45m market cap in the near future.
Now if you read all this - links included- I commend you for your diligence. It should be obvious now that the Capsule (in partnership with Hitachi) is the “crown jewel” or “holy grail” of retail disruption technology plays (look at the success of Amazon GO for example).
So you are probably thinking: "This sounds great @verce but it’s all just aspirational and hypothetical. When will it be put into operation?" Well I’m glad you asked. The answer might surprise you. And it may be sooner than you think.
The SBW Half Year Report from 31 August 2020 had a little snippet that I think a lot of people missed. Specifically, the following text:
“Flagship micro-market project Capsule is in an advanced stage of pilot in Europe, and expected to be open to the public for trial in the second half of 2020.”
Now you are probably wondering: "That’s great but what if it’s just some obscure insignificant corner store somewhere?" Again, the answer may surprise you, and requires a little digging.
Enter Groupe Casino. A historic player in French retailing since 1898, the Casino Group is one of the world leaders in food retailing with more than 12,200 stores worldwide, located in France, Latin America and the Indian Ocean and a turnover of 37.8 billion euro.
In their Annual Report this year, they mentioned an exciting new disruptive project they were working on with a relatively obscure company.
https://www.groupe-casino.fwp-content/uploads/2020/06/RapportActivite_Casino_2019_EN.pdf
And we have some commentary from SBW featured on Page 42-43 of their Annual Report plugging "the first fully autonomous store in Europe". I'll leave it to readers to determine the significance of being mentioned in the Annual Report of a leading mass-market retail group with billions of Euro in revenue.
The same group who claim to be the source of many innovations such as the first distributor's brand in 1901, the first self-service store in 1948 or even the display of a sell-by date on consumer products in 1959. They are always pushing the boundaries of innovation, and it's an exciting partner to have.
It’s also worth keeping in mind that issuing shares are not the only mechanism by which to raise money. And that a placement at a premium to a sophisticated cornerstone investor can yield great results. Kind of like what happened with 3DP and IHR.
If I was them, I’d be asking Hitachi to chip in.
SBW also have the luxury of generating enough revenue (we are talking USD millions) in 2H20 from the core scales division, that a capital raising may not actually be necessary at this point in time. So they can wait for a better outcome.
Source: “Post 30 June 2020, the business has seen a resurgence of orders for Shekel’s products, resulting in July 2020 sales exceeding July 2019 sales by approximately 18%.”
The final thing I would like to add (if you have in fact read my other two posts which are worth reading) is coming to an appropriate valuation. This is the tricky part, especially with microcap stocks which are valued on their future potential.
We do know that there are medium to high barriers to entry, and that SBW have accumulated a competitive edge with their technology iterated over several decades, with certain patents in place.
We also know that the opportunity is global in scope with a huge total addressable market (TAM) - and that traditional retail is ripe for disruption.
Remember when there were more human checkout lanes at supermarkets than self-checkout? Now it's the other way around. We are even starting to see self-checkout in Bunnings. The trend for autonomous and friction-less shopping - what some term "Grab & Go" - was inevitable. And coronavirus has only accelerated this trend.
https://www.ibtimes.com/5-tech-tren...-end-year-result-coronavirus-pandemic-3011819
5 Tech Trends Expected To Shape Retail Through The End Of The Year As Result Of The Coronavirus Pandemic
“Retailers and brands will need to collaborate more than ever with technology startups to futureproof their businesses and be better equipped to meet fast-changing consumer demand and behavior,” Coresight said.
Coresight reported the pandemic has piqued consumer interest in cashierless models.
Technology firm Shekel Brainweigh said 87% of respondents to its global consumer survey indicated they would choose stores with self-checkout over those with only cashier lines.
So if you ask me, when you consider all the different technology projects SBW are working on - most of which we now know are "close to commercialisation*" - is 45m AUD market cap really fair value for something that has the potential to roll out globally? I personally think it is still undervalued, but the market will eventually decide one way or the other.
Even at 70 cents per share, the implied market cap with only 139 million shares on issue is about ~97 million AUD. Which is still less than 100m. And still quite low when you compare SBW's proven technology and revenue to a lot of unproven technology companies with no real customers whatsoever. And extremely low when you compare SBW's market cap to their collaborative partner Hitachi (ranked 38th in the 2012 Fortune Global 500).
Even at 32 cents as it currently stands, we are still below the IPO price when SBW first listed at 35 cents per share. How does that make any sense?
submitted by ricklepicklemydickle to ASX_Bets [link] [comments]

ocean casino profit video

Ocean Casino Resort in Atlantic City has bled money since its June 2018 opening, but new owners say it's finally positioned to post a profit. Le Groupe JOA ouvre son 25ème casino à Saint⁃Laurent⁃en⁃Grandvaux (Jura) Le Groupe lyonnais JOA, 3ème opérateur français de casinos et de loisirs, vient de remporter la Délégation de Service Public (DSP) pour la construction et l’exploitation du futur casino de la commune de Saint-Laurent-en-Grandvaux dans le Jura (39). 8,5 millions d’euros seront investis pour la construction Ocean Casino Resort is your hotel in Atlantic City and casino destination. Stay in our ocean view hotel rooms, play slots & table games, and enjoy the entertainment & nightlife. This June 25, 2018 photo shows a card game under way at the Ocean Casino Resort in Atlantic City N.J. The casino formerly known as Revel will turn a profit in May after months of steep losses. Casino se désengage presque intégralement de l’océan indien au profit du groupe GBH (219 millions €) Le géant français est en passe de céder Vindémia, l’une de ses deux seules filiales sur le continent africain. This June 25, 2018 photo shows a card game under way at the Ocean Casino Resort in Atlantic City N.J. The casino formerly known as Revel will turn a profit in May after months of steep losses. A perennially challenged Atlantic City casino will finally turn a profit this month and chart the way forward under the ownership of a New York hedge fund. The Ocean Casino Resort, which until a Ocean Casino Resort in Atlantic City launched six brand-new All Aboard slot machines from Konami on Friday afternoon and within hours, had its first jackpot winner of $22,127. The winning did not end there, however, as two more jackpot winners hit for $15,463 and $15,237 respectively to round out an exciting weekend at the casino resort. Read Article Ocean Resort Casino and Konami Gaming team Ocean Casino Resort (OCR) posted an operating profit of $24.4m, up nearly 139% year-on-year as the property finally put its 2018 (re)opening costs behind it. Apart from the two online-only The casino formerly known as Revel will turn a profit in May after months of steep losses. (Wayne Parry/AP Photo) (Wayne Parry/AP Photo) A perennially challenged Atlantic City casino will finally turn a profit this month and chart the way forward under the ownership of a New York hedge fund.

ocean casino profit top

[index] [4279] [4016] [8215] [7173] [3112] [5308] [9852] [7853] [5290] [7106]

ocean casino profit

Copyright © 2024 best.intersports.site